From Newsgroup: comp.sys.ibm.pc.games.rpg
On 11/7/2024 7:58 PM, Mike S. wrote:
On Thu, 7 Nov 2024 17:13:46 +0100, Kyonshi <gmkeros@gmail.com> wrote:
I do actually wonder why there weren't more of those adventure/rpg
crossovers. The whole genre started as way to emulate DnD and spelunking
on a computer, but they all went into different directions. Very few
adventure games crossed genres like the QfG series did.
When adventure games cross genres, it is usually into the action game
genre by adding action elements which I don't like. I'd like to see
more games like Quest for Glory myself.
Yes, it was really nice having both the usual adventure game tropes and
the RPG-like progression. But they also did good work making puzzles
solvable by all three classes. In fact if you started with a thief you
could solve even the warrior and wizard dependent quests if you trained
up far enough.
(that didn't work with the other classes because you would miss the
points to assign to the right skills in the beginning. If you started
with a thief you were able to get all skills, even if only at the lowest level)
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