• Cyclopean

    From Jhulian Waldby@wichitajayhawks@msn.com to alt.slack,comp.sys.ibm.pc.games.rpg on Sat Oct 26 17:46:13 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    <https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/steamnextfest_starts_today_check_out_cyclopean_i/>

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  • From Hugh@hughjohnson@oglowes.net to alt.slack,comp.sys.ibm.pc.games.rpg on Wed Oct 30 15:50:40 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Wishlisted. Reminds me of old school Ultima.

    On 2024-10-26 16:46, Jhulian Waldby wrote:
    <https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/ steamnextfest_starts_today_check_out_cyclopean_i/>


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  • From Kyonshi@gmkeros@gmail.com to alt.slack,comp.sys.ibm.pc.games.rpg on Wed Nov 6 22:36:37 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 10/30/2024 10:50 PM, Hugh wrote:
    Wishlisted. Reminds me of old school Ultima.

    On 2024-10-26 16:46, Jhulian Waldby wrote:
    <https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/
    steamnextfest_starts_today_check_out_cyclopean_i/>



    well, intentionally low-rez graphics. I do sometimes wonder how many
    people really enjoy this particular part of it those retro-style games.
    I remember mostly putting up with these graphics because, well, there
    was no way around it if you wanted to play anything.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Thu Nov 7 10:34:51 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Wed, 6 Nov 2024 22:36:37 +0100, Kyonshi <gmkeros@gmail.com> wrote:

    On 10/30/2024 10:50 PM, Hugh wrote:
    Wishlisted. Reminds me of old school Ultima.

    On 2024-10-26 16:46, Jhulian Waldby wrote:
    <https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/
    steamnextfest_starts_today_check_out_cyclopean_i/>



    well, intentionally low-rez graphics. I do sometimes wonder how many
    people really enjoy this particular part of it those retro-style games.
    I remember mostly putting up with these graphics because, well, there
    was no way around it if you wanted to play anything.

    I'm on the same page with you on that! I endured retro-graphics back
    before they were retro. And sure, there were some great games back
    then --some of them even were visually appealing!-- but that was
    /despite/ the crummy graphics, not because of them. I endured years of
    4- and 8- and 16-color games; I struggled through the days of early
    3D; I was made to play FMV titles. I don't want to go back to them. I
    /like/ my games with twenty-gajillion triangles per model and
    ray-traced lighting. Don't make me go back!

    There are several reasons for the appeal of retro. One is just pure
    nostalgia; "I liked Might & Magic 1, that had EGA graphics, therefore
    this other new game with similar crappy visuals might scratch that
    same itch'.

    Or it could just be new gamers who never experienced the old style and
    are looking for something different.

    Then there are those who say, 'it's all about the gameplay; graphics
    don't matter'. Or 'not focusing on high-end graphics lets Indie
    developers with fewer resources put out a game that might be fun even
    if they can't afford to create something that looks good'.

    None of these arguments really carry water with me (especially the
    last one; with high-end game engines available for free and easy
    access to 3D assets, you have to WORK to make an ugly game these
    days).


    I'm not saying people are wrong with their preferences -nostalgia is a
    hell of a drug- and if that's the sort of game they want to play,
    great! I'm glad there's a range of titles available for them. Still, retro-graphics have never been appealing to me; they've always been a
    reason to _avoid_ a new game more than something that makes me want to
    play it. I won't be at all unhappy when this fad finally goes away.


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  • From Kyonshi@gmkeros@gmail.com to comp.sys.ibm.pc.games.rpg on Thu Nov 7 17:21:11 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 11/7/2024 4:34 PM, Spalls Hurgenson wrote:
    On Wed, 6 Nov 2024 22:36:37 +0100, Kyonshi <gmkeros@gmail.com> wrote:

    On 10/30/2024 10:50 PM, Hugh wrote:
    Wishlisted. Reminds me of old school Ultima.

    On 2024-10-26 16:46, Jhulian Waldby wrote:
    <https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/
    steamnextfest_starts_today_check_out_cyclopean_i/>



    well, intentionally low-rez graphics. I do sometimes wonder how many
    people really enjoy this particular part of it those retro-style games.
    I remember mostly putting up with these graphics because, well, there
    was no way around it if you wanted to play anything.

    I'm on the same page with you on that! I endured retro-graphics back
    before they were retro. And sure, there were some great games back
    then --some of them even were visually appealing!-- but that was
    /despite/ the crummy graphics, not because of them. I endured years of
    4- and 8- and 16-color games; I struggled through the days of early
    3D; I was made to play FMV titles. I don't want to go back to them. I
    /like/ my games with twenty-gajillion triangles per model and
    ray-traced lighting. Don't make me go back!

    Actually at the end of the sprite era, just before or after everyone
    already switched to 3D, was this incredible burst of creativity in the
    art form that completely was ignored in favor of cruddy 3D. There's a
    reason so many games nowadays are going for the pixel aesthetic, and
    also a reason so many fail at it: it's not just about having lofi
    graphics, it's about using them.


    There are several reasons for the appeal of retro. One is just pure nostalgia; "I liked Might & Magic 1, that had EGA graphics, therefore
    this other new game with similar crappy visuals might scratch that
    same itch'.

    Or it could just be new gamers who never experienced the old style and
    are looking for something different.

    Then there are those who say, 'it's all about the gameplay; graphics
    don't matter'. Or 'not focusing on high-end graphics lets Indie
    developers with fewer resources put out a game that might be fun even
    if they can't afford to create something that looks good'.

    None of these arguments really carry water with me (especially the
    last one; with high-end game engines available for free and easy
    access to 3D assets, you have to WORK to make an ugly game these
    days).


    I guess this is true for a lot of areas in gaming. You can make
    beautiful games even in retro graphics, but most people just do the
    retro thing because they don't have the skill or the budget to get
    anything better. For every Stardew Valley that pulls it off there are
    now dozens of others that just don't seem to GET it.

    I am not completely against retro graphics IF you know what you are
    doing and don't just do it to save money/cash in on the novelty.

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