<https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/ steamnextfest_starts_today_check_out_cyclopean_i/>
Wishlisted. Reminds me of old school Ultima.
On 2024-10-26 16:46, Jhulian Waldby wrote:
<https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/
steamnextfest_starts_today_check_out_cyclopean_i/>
On 10/30/2024 10:50 PM, Hugh wrote:
Wishlisted. Reminds me of old school Ultima.
On 2024-10-26 16:46, Jhulian Waldby wrote:
<https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/
steamnextfest_starts_today_check_out_cyclopean_i/>
well, intentionally low-rez graphics. I do sometimes wonder how many
people really enjoy this particular part of it those retro-style games.
I remember mostly putting up with these graphics because, well, there
was no way around it if you wanted to play anything.
On Wed, 6 Nov 2024 22:36:37 +0100, Kyonshi <gmkeros@gmail.com> wrote:
On 10/30/2024 10:50 PM, Hugh wrote:
Wishlisted. Reminds me of old school Ultima.
On 2024-10-26 16:46, Jhulian Waldby wrote:
<https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/
steamnextfest_starts_today_check_out_cyclopean_i/>
well, intentionally low-rez graphics. I do sometimes wonder how many
people really enjoy this particular part of it those retro-style games.
I remember mostly putting up with these graphics because, well, there
was no way around it if you wanted to play anything.
I'm on the same page with you on that! I endured retro-graphics back
before they were retro. And sure, there were some great games back
then --some of them even were visually appealing!-- but that was
/despite/ the crummy graphics, not because of them. I endured years of
4- and 8- and 16-color games; I struggled through the days of early
3D; I was made to play FMV titles. I don't want to go back to them. I
/like/ my games with twenty-gajillion triangles per model and
ray-traced lighting. Don't make me go back!
There are several reasons for the appeal of retro. One is just pure nostalgia; "I liked Might & Magic 1, that had EGA graphics, therefore
this other new game with similar crappy visuals might scratch that
same itch'.
Or it could just be new gamers who never experienced the old style and
are looking for something different.
Then there are those who say, 'it's all about the gameplay; graphics
don't matter'. Or 'not focusing on high-end graphics lets Indie
developers with fewer resources put out a game that might be fun even
if they can't afford to create something that looks good'.
None of these arguments really carry water with me (especially the
last one; with high-end game engines available for free and easy
access to 3D assets, you have to WORK to make an ugly game these
days).
Sysop: | DaiTengu |
---|---|
Location: | Appleton, WI |
Users: | 991 |
Nodes: | 10 (0 / 10) |
Uptime: | 145:11:33 |
Calls: | 12,962 |
Files: | 186,574 |
Messages: | 3,266,510 |