• Wiz 7 bug bypassed

    From Altered Beast@j63480576@gmail.com to comp.sys.ibm.pc.games.rpg on Mon Aug 12 12:14:50 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Wizardry 7 allows the user to merge items, but not to separate them.
    Certain things stack which shouldn't: Spellbooks. I found a stack of 3
    Books of Air Pocket. What's broken: when you scribe the spell, all 3 disappear. Now I started over. You can take the kid out of Wizardry 6
    but you can't take the Wizardry out of the kid. I decided that I could
    sell the books to a vendor, who would possibly split them apart.

    Wiz 6 experience seems all or nothing. I'm not sure what all benefits
    you get from a completed Wiz 6, but it doesn't make sense to carry over
    to 7 with half run through 6. This is because while the fighting will
    be pretty easy for a time, this method doesn't get you your skill points
    in magic. You'll see a fifth level character with 15 points. Starting
    from scratch, that's going to be more like 30 skill points in a magic
    field. It's a formidable difference and one I didn't accept. I chose
    the latter - a new beginning. My characters are level 9 and at least
    one has 56 (the tier for Iceball). Like smiling children with faces
    raised; cheering their path. Tomorrow's glory days

    We who wash those stones will always wish to make their end
    Our words to still their voices our hands to break their worthless
    necks. One day we'll see our names in stone
    --- Synchronet 3.20a-Linux NewsLink 1.114
  • From Altered Beast@j63480576@gmail.com to comp.sys.ibm.pc.games.rpg on Mon Aug 12 19:44:31 2024
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Altered Beast wrote:
    Wizardry 7 allows the user to merge items, but not to separate them.
    Certain things stack which shouldn't:  Spellbooks.  I found a stack of 3 Books of Air Pocket.  What's broken: when you scribe the spell, all 3 disappear.  Now I started over.  You can take the kid out of Wizardry 6 but you can't take the Wizardry out of the kid.  I decided that I could sell the books to a vendor, who would possibly split them apart.

    Wiz 6 experience seems all or nothing.  I'm not sure what all benefits
    you get from a completed Wiz 6, but it doesn't make sense to carry over
    to 7 with half run through 6.  This is because while the fighting will
    be pretty easy for a time, this method doesn't get you your skill points
    in magic.  You'll see a fifth level character with 15 points.  Starting from scratch, that's going to be more like 30 skill points in a magic field.  It's a formidable difference and one I didn't accept.  I chose
    the latter - a new beginning.  My characters are level 9 and at least
    one has 56 (the tier for Iceball). Like smiling children with faces
    raised; cheering their path. Tomorrow's glory days

    We who wash those stones will always wish to make their end
    Our words to still their voices our hands to break their worthless
    necks.  One day we'll see our names in stone

    I forgot to mention:

    I found one of the maps!
    --- Synchronet 3.20a-Linux NewsLink 1.114