• Belated Happy 30th Birthday to the Nintendo 64.

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun Jul 5 20:22:04 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    In the "hey, these are the video-gaming things that are going to
    celebrate their 30th anniversary since their release date" thread we
    had recently*, we missed that the Nintendo 64 was entering into middle
    age too. Released June 23rd 1996, it's now been thirty years since the
    thing came out.

    Now, I myself was no fan of the machine. I was already a PC Master
    Race Forever follower, and had no time for the limited- and corporate-controlled hardware of ~~consoles~~. The least of which, in
    my mind being Nintendo's hardware. I just never was a fan of their
    hardware or games, after all. I'd have rather had a Saturn or
    Playstation than an N64, thank you very much. But that said, there
    were times I looked at some of the screenshots of the N64 games and
    was envious. Surely nothing with only 4MB RAM and a mere 100MHz
    processor could really look that good?

    But it could, and I admit I lusted for a few of the games that came
    out for that platform. None of the ones you might imagine though; none
    of the games that actually defined the Nintendo 64, like "Mario64" "Banjo-Kazooie" or "Zelda: Major's Mask". None of those 'kiddie games'
    for me, thank you! But I looked enviously at titles like "Star Wars:
    Shadows of the Empire" or "Wave Racer 64" (a game which still
    impresses me with its water physics), or even --if forced to admit
    it-- "007 GoldenEye". Heck, I remember looking at a screenshot for the
    N64 version of "Resident Evil 2" and worrying that my PC would /never/
    be able to match that sort of visual fidelity.

    It's debatable how much of an influence the Nintendo 64 really had on
    the industry, though. I think the N64 marked the start of the
    company's slow slide into niche-dom. They still released some
    interesting titles during that time but it was their competitors who
    moved the technology and trends forward. (Nintendo fans will
    doubtlessly strongly disagree with me ;-). But visuals aside, a lot of
    the really COOL stuff seemed to be happening on the other consoles.

    Still, a lot of people grew up with the Nintendo 64 and the games they
    played on that platform left strong impressions on them. A lot of
    Indie games in fact seem to be trying to recapture the magic of that
    era... so I guess Nintendo did have a lasting influence after all.

    Oh! And one other influence the system did have on me? It was the
    first time I saw a game console emulated on PC hardware. That /really/ impressed me. Admittedly, it happened years after the console
    released, but that a PC could so perfectly copy the workings of
    another system seemed like magic.

    So happy Birthday, Nintendo 64 (sorry for being a bit late). You were
    never my favorite, but I can't deny you left a mark.

    #

    Do you have any memories of the Nintendo 64? Did you own one? Did you
    want to own one? Did you think it was as good as they said? And why
    was "Mario 64" so impressive to people anyway?



    * okay, several months back but that's practically yesterday to me!
    ;-)
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  • From bill_wilson@bill_w@aol.com to comp.sys.ibm.pc.games.action on Sun Jul 5 20:49:16 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    <verbal diarrhea snip>

    Smell me between the butt cheeks for the discounted
    price of $4.88
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  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Sun Jul 5 19:09:37 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 7/5/2026 5:22 PM, Spalls Hurgenson wrote:

    Do you have any memories of the Nintendo 64? Did you own one? Did you
    want to own one? Did you think it was as good as they said? And why
    was "Mario 64" so impressive to people anyway?

    No, no, and no. Don't know, and don't know.

    I married into a Gamecube. Other than renting a Nintendo for a weekend
    to play and beat the original Zelda, I had no interest in Nintendo, and
    Zelda being so short, I didn't see the appeal. Sure I played Donkey
    Kong, Mario, Mario Brothers, and Dr. Mario in the arcade, but not often.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Mon Jul 6 10:36:41 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 5 Jul 2026 19:09:37 -0700, Justisaur <justisaur@yahoo.com>
    said this thing:

    On 7/5/2026 5:22 PM, Spalls Hurgenson wrote:

    Do you have any memories of the Nintendo 64? Did you own one? Did you
    want to own one? Did you think it was as good as they said? And why
    was "Mario 64" so impressive to people anyway?

    No, no, and no. Don't know, and don't know.

    I married into a Gamecube. Other than renting a Nintendo for a weekend
    to play and beat the original Zelda, I had no interest in Nintendo, and >Zelda being so short, I didn't see the appeal. Sure I played Donkey
    Kong, Mario, Mario Brothers, and Dr. Mario in the arcade, but not often.


    GameCube tempted me solely because of "Rogue Squadron II" (yes, it's
    another Star Wars game). 25 years later and the game /still/ looks
    impressive (especially if played on a CRT television which disguises
    some of its low resoultion). How the developers managed such
    impressive graphics on such low-tier hardware is amazing.

    I suspect witchcraft.


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  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Mon Jul 6 08:43:53 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 7/6/2026 7:36 AM, Spalls Hurgenson wrote:
    Rogue Squadron II

    Wonder if it's on the Switch, looks interesting!
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
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  • From PW@noneused@noneused.net to comp.sys.ibm.pc.games.action on Mon Jul 6 20:34:58 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 6 Jul 2026 08:43:53 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 7/6/2026 7:36 AM, Spalls Hurgenson wrote:
    Rogue Squadron II

    Wonder if it's on the Switch, looks interesting!

    *--

    Is it different than SW Squadrons on Steam?

    -pw
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Jul 7 11:15:54 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 06 Jul 2026 20:34:58 -0600, PW <noneused@noneused.net> said
    this thing:

    On Mon, 6 Jul 2026 08:43:53 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 7/6/2026 7:36 AM, Spalls Hurgenson wrote:
    Rogue Squadron II

    Wonder if it's on the Switch, looks interesting!

    *--

    Is it different than SW Squadrons on Steam?

    The "Rogue Squadron" gammes are a far more arcade experience than
    Squadrons or the original "X-Wing" games. They aren't quite on-rails
    but the arenas tend to be fairly small and the simulation is very
    simple. So too is the AI and the mission structure. They're not bad
    games at all but they definitely betrayed their console origins.

    AFAIK the later "Rogue Squadron games" made for GameCube never got
    ported to any other systems, largely because they were _so_ optimized
    for that platform and used _so_ many tricks to eke out maximum
    performance that even getting them to /run/ on emulators (much less
    run smoothly) was impossible. Or at least, that's how it used to be.
    Whether the raw horsepower of modern PCs could manage it today is
    something I don't know but anyway I doubt the Switch could do it. It's
    possible if they did a full re-write of the code, but I don't think
    that's in the cards for these older games. Especially not from
    Nintendo.



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  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Tue Jul 7 17:33:58 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 7/7/2026 8:15 AM, Spalls Hurgenson wrote:
    On Mon, 06 Jul 2026 20:34:58 -0600, PW <noneused@noneused.net> said
    this thing:

    On Mon, 6 Jul 2026 08:43:53 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 7/6/2026 7:36 AM, Spalls Hurgenson wrote:
    Rogue Squadron II

    Wonder if it's on the Switch, looks interesting!

    *--

    Is it different than SW Squadrons on Steam?

    The "Rogue Squadron" gammes are a far more arcade experience than
    Squadrons or the original "X-Wing" games. They aren't quite on-rails
    but the arenas tend to be fairly small and the simulation is very
    simple. So too is the AI and the mission structure. They're not bad
    games at all but they definitely betrayed their console origins.

    AFAIK the later "Rogue Squadron games" made for GameCube never got
    ported to any other systems, largely because they were _so_ optimized
    for that platform and used _so_ many tricks to eke out maximum
    performance that even getting them to /run/ on emulators (much less
    run smoothly) was impossible. Or at least, that's how it used to be.
    Whether the raw horsepower of modern PCs could manage it today is
    something I don't know but anyway I doubt the Switch could do it. It's possible if they did a full re-write of the code, but I don't think
    that's in the cards for these older games. Especially not from
    Nintendo.

    Its always been an arms race between "How optimized and properly
    programmed does the software have be to?" and "How much can my machine's
    raw electron power do to make it work?" Or simply software versus hardware.

    (Re "electron power", when you get a PC that is powered by a horse then
    I'll use "horsepower". Until then its "electron power"!)
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
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  • From PW@noneused@noneused.net to comp.sys.ibm.pc.games.action on Tue Jul 7 19:04:03 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 07 Jul 2026 11:15:54 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Mon, 06 Jul 2026 20:34:58 -0600, PW <noneused@noneused.net> said
    this thing:

    On Mon, 6 Jul 2026 08:43:53 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 7/6/2026 7:36 AM, Spalls Hurgenson wrote:
    Rogue Squadron II

    Wonder if it's on the Switch, looks interesting!

    *--

    Is it different than SW Squadrons on Steam?

    The "Rogue Squadron" gammes are a far more arcade experience than
    Squadrons or the original "X-Wing" games. They aren't quite on-rails
    but the arenas tend to be fairly small and the simulation is very
    simple. So too is the AI and the mission structure. They're not bad
    games at all but they definitely betrayed their console origins.

    AFAIK the later "Rogue Squadron games" made for GameCube never got
    ported to any other systems, largely because they were _so_ optimized
    for that platform and used _so_ many tricks to eke out maximum
    performance that even getting them to /run/ on emulators (much less
    run smoothly) was impossible. Or at least, that's how it used to be.
    Whether the raw horsepower of modern PCs could manage it today is
    something I don't know but anyway I doubt the Switch could do it. It's >possible if they did a full re-write of the code, but I don't think
    that's in the cards for these older games. Especially not from
    Nintendo.


    *---

    oh! thanks
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Jul 8 13:56:45 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 7 Jul 2026 17:33:58 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:
    electron power do to make it work?" Or simply software versus
    hardware.

    (Re "electron power", when you get a PC that is powered by a horse then
    I'll use "horsepower". Until then its "electron power"!)

    I have very tiny horses pulling the electrons in my PCs! I have to
    leave piles of hay in the chassis each morning or it won't turn on!

    :-P

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  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Thu Jul 9 08:41:27 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Tue, 7 Jul 2026 17:33:58 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:
    electron power do to make it work?" Or simply software versus
    hardware.

    (Re "electron power", when you get a PC that is powered by a horse then >>I'll use "horsepower". Until then its "electron power"!)

    I have very tiny horses pulling the electrons in my PCs! I have to
    leave piles of hay in the chassis each morning or it won't turn on!

    Is there a very tiny Amish man riding that electron?

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu Jul 9 10:34:33 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 09 Jul 2026 08:41:27 -0400, Xocyll <Xocyll@gmx.com> said this
    thing:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    On Tue, 7 Jul 2026 17:33:58 -0700, Dimensional Traveler
    <dtravel@sonic.net> said this thing:



    (Re "electron power", when you get a PC that is powered by a horse then >>>I'll use "horsepower". Until then its "electron power"!)


    I have very tiny horses pulling the electrons in my PCs! I have to
    leave piles of hay in the chassis each morning or it won't turn on!


    Is there a very tiny Amish man riding that electron?


    Yes. It's quite troublesome. They keep trying to build barns on my
    motherboard. But I don't mind the schnitz pie.




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  • From Anssi Saari@anssi.saari@usenet.mail.kapsi.fi to comp.sys.ibm.pc.games.action on Fri Jul 10 11:32:53 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Do you have any memories of the Nintendo 64? Did you own one? Did you
    want to own one? Did you think it was as good as they said? And why
    was "Mario 64" so impressive to people anyway?

    Not really, I think Finland was pretty much Playstation country at that
    point, as far as consoles were concerned. And yes, I had a PC then,
    maybe even a decent one already instead of "cheapest parts for a
    student's budget".

    I guess the N64 birthday explains why I just saw something about Star
    Fox 64 and thought maybe I could give it a try, on an emulator. Let's
    see.
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