• Witchhaven 1&2 Being Delisted! Move Fast!

    From rms@rmsmoo@moomoo.net to comp.sys.ibm.pc.games.action on Fri May 22 19:33:15 2026
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sat May 23 12:15:27 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 22 May 2026 19:33:15 -0600, "rms" <rmsmoo@moomoo.net> said
    this thing:

    https://steamcommunity.com/games/1655410/announcements/detail/684128677863096652
    https://www.gog.com/en/game/witchaven_witchaven_ii_blood_vengeance


    And, dare I say, nothing of value was lost?

    Because... look, I actually have sort of a soft spot for "Witchaven".
    I'll never call it a 'good' game, because it very much was *not* that.
    It was a buggy game, with awful level design, average artwork, and
    some rather unsatisfying decisions made with its gameplay mechanics.
    Even when "Witchhaven" was released in 1995, the game was passed over
    by most because it was just wasn't very good.

    Still, it had its moments. It was an FPS melee game that tried to be a
    more actionified "Ultima Underworld", and there were times you could
    see what the developers were reaching for. There were moments of real atmosphere when you almost felt like you really were a lone warrior
    creeping down into a dark dungeon filled with monstrosities, and only
    your sword arm to protect you. The game was sometimes a moody and
    mysterious experience that belied its otherwise monotonous combat
    against spongey enemies.

    Oh, and it was also the first game to use the new "Build Engine" by
    3DRealms (before "Duke Nukem 3D", even!), so it hearkened to a new era
    of interactive world-design. Witchhaven even let you play in SVGA. It
    /almost/ felt cutting edge.

    So it's not like the game was completely without merit. But those
    moments of coolness were swamped by the generic, unexciting gameplay
    that dominated the rest of the experience. There were so many other
    better games available that it was hard to get excited about
    "Witchhaven" (much less the sequel, which already felt ancient and
    out-of-touch even when it came out a year later). That it's being
    delisted on Steam and GOG is no surprise. I can't imagine it was worth
    the cost of keeping it on the digital store-shelves; I doubt it sold
    well enough to recoup even those low expenses. It's a game that won't
    be missed except by the weirdest of the die-hard FPS aficionados.*

    But I'll always have a fond memory of crawling down that first
    dungeon, even if I can't ever recommend the game to anybody else.



    (The really sad thing? Terrible as it was, I think the "Witchhaven"
    games were the /best/ games ever put out by Capstone, a company
    renowned for its awful (often licensed) games. "Witchhaven" wasn't
    very good... but the rest of their catalog --which included titles
    like "TekWar" and "The Beverly Hillbillies"-- was truly awful).






    * guilty as charged
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  • From phoenix@j63840576@gmail.com to comp.sys.ibm.pc.games.action on Sat May 23 10:36:35 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson wrote:
    On Fri, 22 May 2026 19:33:15 -0600, "rms" <rmsmoo@moomoo.net> said
    this thing:

    https://steamcommunity.com/games/1655410/announcements/detail/684128677863096652
    https://www.gog.com/en/game/witchaven_witchaven_ii_blood_vengeance


    And, dare I say, nothing of value was lost?

    Because... look, I actually have sort of a soft spot for "Witchaven".

    Sorry, bud, us serious Witchhaven players don't consider this as an establishment of street cred in the business. A soft spot? No, son, that
    is not enough. Quit trying to place yourself among the Witchhaven elite
    before you tear it all down in the next few sentences...

    I'll never call it a 'good' game, because it very much was *not* that.
    --
    War in the east
    War in the west
    War up north
    War down south
    War War
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