• Valve predictably fights lawsuit against lootboxes

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed May 20 13:02:06 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    I mean, of course they'll fight it.* They're being put on the hook for
    billions of dollars of damages. I can't really fault them for that.
    Not to mention a huge part (it's been estimated that it's more than
    50%) of their yearly income is dependent on lootbox sales. You don't
    easily turn your back on that sort of moolah.

    But it's disappointing too. Because for all of Valve's high-sounding
    words about how lootboxes are little different than McDonalds Happy
    Meals or packs of baseball cards (both items where you don't know the
    exact contents of your prize until you open the container), neither of
    those items are (regularly) being used as markers for gambling sites.
    Which the cosmetics and guns from Counterstrike (and other games)
    regularly are. A fact that Valve is very much aware of, and does very
    little to combat.

    It's a disingenuousness right up there with Pachinko parlors in Japan
    that argue they aren't gambling because they only give away
    stuffed-animal prizes rather than cash when you win... but then work
    in conjunction with shops right next door that buy those same stuffed
    animals for cash. It's just an added level of complexity to loophole
    gambling laws. At least the pachinko parlors aren't arguing that
    attempts to close this loophole is the equivalent of banning stuffed
    animals... which is what Valve is doing.

    Valve is often held up as a stalwart of PC gaming --sometimes even by
    myself!-- but the simple fact is that for all the good they are doing,
    it's still largely funded by promoting gambling (through
    third-parties) to the underaged. Valve /could/ have taken the high
    road and disengaged from that practice. They could have worked harder
    so their digital tokens couldn't be used as poker-chips by third-party websites. But instead they prefer to turn a blind eye, pretend that
    what they are doing is harmless and all about Freedom!!!1! and roll in
    the tens of billions of dollars it brings them.

    It's predictable... but not in the least admirable.


    ====
    * story here https://www.ign.com/articles/people-enjoy-surprises-valve-is-trying-to-dismiss-new-yorks-counter-strike-loot-box-lawsuit
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  • From phoenix@j63840576@gmail.com to comp.sys.ibm.pc.games.action on Wed May 20 11:08:42 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson wrote:

    I mean, of course they'll fight it.* They're being put on the hook for billions of dollars of damages. I can't really fault them for that.
    Not to mention a huge part (it's been estimated that it's more than
    50%) of their yearly income is dependent on lootbox sales. You don't
    easily turn your back on that sort of moolah.

    But it's disappointing too. Because for all of Valve's high-sounding
    words about how lootboxes are little different than McDonalds Happy
    Meals or packs of baseball cards (both items where you don't know the
    exact contents of your prize until you open the container), neither of
    those items are (regularly) being used as markers for gambling sites.
    Which the cosmetics and guns from Counterstrike (and other games)
    regularly are. A fact that Valve is very much aware of, and does very
    little to combat.

    It's a disingenuousness right up there with Pachinko parlors in Japan
    that argue they aren't gambling because they only give away
    stuffed-animal prizes rather than cash when you win... but then work
    in conjunction with shops right next door that buy those same stuffed
    animals for cash. It's just an added level of complexity to loophole
    gambling laws. At least the pachinko parlors aren't arguing that
    attempts to close this loophole is the equivalent of banning stuffed animals... which is what Valve is doing.

    Valve is often held up as a stalwart of PC gaming --sometimes even by myself!-- but the simple fact is that for all the good they are doing,
    it's still largely funded by promoting gambling (through
    third-parties) to the underaged. Valve /could/ have taken the high
    road and disengaged from that practice. They could have worked harder
    so their digital tokens couldn't be used as poker-chips by third-party websites. But instead they prefer to turn a blind eye, pretend that
    what they are doing is harmless and all about Freedom!!!1! and roll in
    the tens of billions of dollars it brings them.

    It's predictable... but not in the least admirable.

    What about that you're relying on their random number generator to
    determine what's in your lootbox? How do you know they aren't giving out "uncommons" to everybody instead of a few "rares" every once in awhile?
    Or favoritism, where the people they like get more of the "rares" than
    the people they don't know anything about or care about who just usually
    get the "uncommons?"

    For example if this newsgroup were an example of what would go on, PW
    and Spalls would get a rare beautiful Furrbie every time they opened a lootbox, while bill wilson and I would get stuck with the ugliest
    stuffed animals in the pool each time we opened a lootbox.

    This kind of testing has been done with gambling machines. One of my electrical engineering professors was included as an expert in the case
    on this, but the Valve lootbox mechanism is just another gambling
    machine group popping up that hasn't been through this expert overview
    and it's very likely they are cheating people instead of "randomly"
    generating the good stuff. Not because I am saying anything about Valve,
    it's just human nature to cheat people on your first iteration, and the
    Valve people are human in the end.
    --
    War in the east
    War in the west
    War up north
    War down south
    War War
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