• Why's It In My Wishlist: "Hell Is Us"

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu May 14 22:18:25 2026
    From Newsgroup: comp.sys.ibm.pc.games.action


    So today Valve sends me an email; apparently a game on my wishlist is
    on sale. I click through and find that, indeed, a game called "Hell Is
    Us" is on discount, and at fairly decent 60% off too. I briefly look
    over its store page: it's got a horror them and some nice visuals, and
    I go so far as to add it to my cart before I stop and ask myself:

    "Wait a second, what the heck is this game anyway?" Because I can't
    remember a damn thing about it or why it initially looked attractive
    enough to me to add it to my wishlist in the first place.

    So I do a bit more reading on the store page, and the main thing I get
    from there is that "Hell Is Us" doesn't feature an in-game map. An
    intriguing idea but not really anything that makes me want to buy the
    game (I /like/ maps!). So next I watch an hour's worth of somebody
    doing a Long-Play of the game on YouTube, and am equally bemused by
    what attracted me to the game. It's not that "Hell Is Us" looks bad,
    but it seems to be an odd mix of "Dark Souls" and "Resident Evil"; I
    don't dislike either game but neither am I so beloved of either title
    that this would get a game added to the wish-list.

    So the TL;DR is: why did this game catch my eye? I have no idea.

    Was it in the news recently? Is it developed by somebody who's made
    other games I've enjoyed? Is there something special about its
    gameplay? Is it single-handedly funding the Ukrainian war? Did
    somebody here recommend it?

    Has anyone played "Hell Is Us"? Has anyone heard anything about this
    game? Should I buy it? It's not that I'm opposed to owning/playing
    this game, but even at its 60% discount it seems a bit pricey for a
    game that I don't understand why it looked cool to me in the first
    place. Should I just let it pass or should I grab it quickly before it
    goes up in price?


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  • From PW@noneused@noneused.net to comp.sys.ibm.pc.games.action on Fri May 15 11:43:52 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 14 May 2026 22:18:25 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    So today Valve sends me an email; apparently a game on my wishlist is
    on sale. I click through and find that, indeed, a game called "Hell Is
    Us" is on discount, and at fairly decent 60% off too. I briefly look
    over its store page: it's got a horror them and some nice visuals, and
    I go so far as to add it to my cart before I stop and ask myself:

    "Wait a second, what the heck is this game anyway?" Because I can't
    remember a damn thing about it or why it initially looked attractive
    enough to me to add it to my wishlist in the first place.

    So I do a bit more reading on the store page, and the main thing I get
    from there is that "Hell Is Us" doesn't feature an in-game map. An
    intriguing idea but not really anything that makes me want to buy the
    game (I /like/ maps!). So next I watch an hour's worth of somebody
    doing a Long-Play of the game on YouTube, and am equally bemused by
    what attracted me to the game. It's not that "Hell Is Us" looks bad,
    but it seems to be an odd mix of "Dark Souls" and "Resident Evil"; I
    don't dislike either game but neither am I so beloved of either title
    that this would get a game added to the wish-list.

    So the TL;DR is: why did this game catch my eye? I have no idea.

    Was it in the news recently? Is it developed by somebody who's made
    other games I've enjoyed? Is there something special about its
    gameplay? Is it single-handedly funding the Ukrainian war? Did
    somebody here recommend it?

    Has anyone played "Hell Is Us"? Has anyone heard anything about this
    game? Should I buy it? It's not that I'm opposed to owning/playing
    this game, but even at its 60% discount it seems a bit pricey for a
    game that I don't understand why it looked cool to me in the first
    place. Should I just let it pass or should I grab it quickly before it
    goes up in price?

    *--

    On mine too. I have no idea why I added it either :-) But I keep
    looking at it.

    -pw
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sat May 16 11:02:35 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 15 May 2026 11:43:52 -0600, PW <noneused@noneused.net> said
    this thing:




    On mine too. I have no idea why I added it either :-) But I keep
    looking at it.

    Oh good, it's not just me. ;-)

    I assume it appeared in the news some time ago (apparently I added it
    to my wishlist back in September?) which is why it attracted notice.

    The game itself doesn't look too bad, but it's not really in a genre I
    enjoy. Watching that YouTube longplay, if anything it reminded me of
    "The Callisto Protocol". Not because of its mechanics or setting, but
    because it felt like a generic take-off of a better known game. In
    "Callisto Protocol's" case, it imitated "Dead Space". With "Hell Is
    Us", it was "Dark Souls". In both cases, the games were good but not
    great, lacking that level of polish and originality that make for a
    classic.

    I'd still grab "Hell Is Us" and even give it a try... but even with a
    60% discount, it's a bit more than I'd like to pay for a game that's
    not really in a genre I favor. So it will stay in my wishlist for a
    while longer, I guess.




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  • From rms@rmsmoo@moomoo.net to comp.sys.ibm.pc.games.action on Sat May 16 09:53:53 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On mine too. I have no idea why I added it either :-) But I keep
    looking at it.
    Oh good, it's not just me. ;-)

    Satan made you do it. Cleanse your souls, sinners!

    rms
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  • From PW@noneused@noneused.net to comp.sys.ibm.pc.games.action on Sat May 16 19:01:28 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 16 May 2026 11:02:35 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Fri, 15 May 2026 11:43:52 -0600, PW <noneused@noneused.net> said
    this thing:




    On mine too. I have no idea why I added it either :-) But I keep
    looking at it.

    Oh good, it's not just me. ;-)

    I assume it appeared in the news some time ago (apparently I added it
    to my wishlist back in September?) which is why it attracted notice.

    The game itself doesn't look too bad, but it's not really in a genre I
    enjoy. Watching that YouTube longplay, if anything it reminded me of
    "The Callisto Protocol". Not because of its mechanics or setting, but
    because it felt like a generic take-off of a better known game. In
    "Callisto Protocol's" case, it imitated "Dead Space". With "Hell Is
    Us", it was "Dark Souls". In both cases, the games were good but not
    great, lacking that level of polish and originality that make for a
    classic.

    I'd still grab "Hell Is Us" and even give it a try... but even with a
    60% discount, it's a bit more than I'd like to pay for a game that's
    not really in a genre I favor. So it will stay in my wishlist for a
    while longer, I guess.




    In addition to tons of puzzles (which is the main reason I am quitting
    playing Crimson Desert - non-stop puzzles with lousy dialog and
    desrriptions of what to do - no doubt a translation issue), terrible
    controls (dittoes for CD), this review is making me not buy it (I only
    copied and pasted part of it). CD is really just puzzle game.

    "
    Not Recommended
    11.1 hrs on record (10.5 hrs at review time)
    POSTED: MAY 4
    "Low effort" the game, it is filled with time wasting for no reason.

    The perfect moment to explain this is when, you climb a ladder, then
    another, you reach a locked gate, you sigh and go back down the
    ladders, run a bit further down the original passage, come across
    another bigger ladder, you sigh, climb the ladder there is another
    gate, this one has a lever, you pull it, the gate opens to nothing but
    a long drop, you SIGH AGAIN, you go back down the ??????? ladder, you
    look up, the lever has also opened the original gate as well, FINALLY
    you found the way, you climb the two ladders you run through the gate,
    there is an item, its just another damn healing item, the path ahead
    loops around to a small drop back on the original path.

    This game is full of this garbage time wasting design"

    -pw
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun May 17 11:12:56 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 16 May 2026 19:01:28 -0600, PW <noneused@noneused.net> said
    this thing:



    In addition to tons of puzzles (which is the main reason I am quitting >playing Crimson Desert - non-stop puzzles with lousy dialog and
    desrriptions of what to do - no doubt a translation issue), terrible
    controls (dittoes for CD), this review is making me not buy it (I only
    copied and pasted part of it). CD is really just puzzle game.


    Yeah, that's why I called "Hell Is Us" a cross between a Souls-game
    and Resident Evil. The puzzle elements are very obviously cribbed from
    the gating in Capcom's seminal series. While I myself am not overly
    fond of the mechanic, neither am I quite as down on them as the quoted
    reviewer (or yourself). It's one of the things that sets "Hell Is Us"
    apart from other Souls-games.

    The puzzles are also used to help expand the game's setting, as they
    infodump history and world-detail on you through their mechanics and
    style. They aren't just there to gate the different parts of the game;
    the puzzles are intrinsic to the story-telling. Since the combat
    gameplay is fairly humdrum (many say the reason to play the game is
    for the story and world-building), this gives those puzzles an
    outsized importance to the game.

    Is it a good way of developing a game? That's debatable. Certainly
    people more interested in the combat would find the puzzles (and,
    indeed, the story) a less enjoyable part of the experience. But it one
    of the things that gives "Hell Is Us" its own unique character.
    Without them, the game would just be a fairly unexciting souls-clone,
    I think.


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  • From phoenix@j63840576@gmail.com to comp.sys.ibm.pc.games.action on Sun May 17 11:30:53 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    PW wrote:
    On Sat, 16 May 2026 11:02:35 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Fri, 15 May 2026 11:43:52 -0600, PW <noneused@noneused.net> said
    this thing:




    On mine too. I have no idea why I added it either :-) But I keep
    looking at it.

    Oh good, it's not just me. ;-)

    I assume it appeared in the news some time ago (apparently I added it
    to my wishlist back in September?) which is why it attracted notice.

    The game itself doesn't look too bad, but it's not really in a genre I
    enjoy. Watching that YouTube longplay, if anything it reminded me of
    "The Callisto Protocol". Not because of its mechanics or setting, but
    because it felt like a generic take-off of a better known game. In
    "Callisto Protocol's" case, it imitated "Dead Space". With "Hell Is
    Us", it was "Dark Souls". In both cases, the games were good but not
    great, lacking that level of polish and originality that make for a
    classic.

    I'd still grab "Hell Is Us" and even give it a try... but even with a
    60% discount, it's a bit more than I'd like to pay for a game that's
    not really in a genre I favor. So it will stay in my wishlist for a
    while longer, I guess.




    In addition to tons of puzzles (which is the main reason I am quitting playing Crimson Desert - non-stop puzzles with lousy dialog and
    desrriptions of what to do - no doubt a translation issue), terrible
    controls (dittoes for CD), this review is making me not buy it (I only
    copied and pasted part of it). CD is really just puzzle game.

    "
    Not Recommended
    11.1 hrs on record (10.5 hrs at review time)
    POSTED: MAY 4
    "Low effort" the game, it is filled with time wasting for no reason.

    The perfect moment to explain this is when, you climb a ladder, then
    another, you reach a locked gate, you sigh and go back down the
    ladders, run a bit further down the original passage, come across
    another bigger ladder, you sigh, climb the ladder there is another
    gate, this one has a lever, you pull it, the gate opens to nothing but
    a long drop, you SIGH AGAIN, you go back down the ??????? ladder, you
    look up, the lever has also opened the original gate as well, FINALLY
    you found the way, you climb the two ladders you run through the gate,
    there is an item, its just another damn healing item, the path ahead
    loops around to a small drop back on the original path.

    This game is full of this garbage time wasting design"

    -pw

    In these kinds of puzzles, always save at the entrance.

    Then, after screwing around or whatever,

    go back to save and look at everything before pulling the lever.

    See, if you are walking around all over and just pull a lever, it will
    not demonstrate to you what the lever did. You have to clear the course entirely and make pulling the lever the last action. This is necessary sometimes.
    --
    War in the east
    War in the west
    War up north
    War down south
    War War
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  • From PW@noneused@noneused.net to comp.sys.ibm.pc.games.action on Sun May 17 11:40:02 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 17 May 2026 11:12:56 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    On Sat, 16 May 2026 19:01:28 -0600, PW <noneused@noneused.net> said
    this thing:



    In addition to tons of puzzles (which is the main reason I am quitting >>playing Crimson Desert - non-stop puzzles with lousy dialog and >>desrriptions of what to do - no doubt a translation issue), terrible >>controls (dittoes for CD), this review is making me not buy it (I only >>copied and pasted part of it). CD is really just puzzle game.


    Yeah, that's why I called "Hell Is Us" a cross between a Souls-game
    and Resident Evil. The puzzle elements are very obviously cribbed from
    the gating in Capcom's seminal series. While I myself am not overly
    fond of the mechanic, neither am I quite as down on them as the quoted >reviewer (or yourself). It's one of the things that sets "Hell Is Us"
    apart from other Souls-games.

    The puzzles are also used to help expand the game's setting, as they
    infodump history and world-detail on you through their mechanics and
    style. They aren't just there to gate the different parts of the game;
    the puzzles are intrinsic to the story-telling. Since the combat
    gameplay is fairly humdrum (many say the reason to play the game is
    for the story and world-building), this gives those puzzles an
    outsized importance to the game.

    Is it a good way of developing a game? That's debatable. Certainly
    people more interested in the combat would find the puzzles (and,
    indeed, the story) a less enjoyable part of the experience. But it one
    of the things that gives "Hell Is Us" its own unique character.
    Without them, the game would just be a fairly unexciting souls-clone,
    I think.


    *--

    Well, I think you should buy it and let us know how it actually is,
    before the sale is over please!

    -pw
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun May 17 14:20:37 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 17 May 2026 11:40:02 -0600, PW <noneused@noneused.net> said
    this thing:

    On Sun, 17 May 2026 11:12:56 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    On Sat, 16 May 2026 19:01:28 -0600, PW <noneused@noneused.net> said
    this thing:



    In addition to tons of puzzles (which is the main reason I am quitting >>>playing Crimson Desert - non-stop puzzles with lousy dialog and >>>desrriptions of what to do - no doubt a translation issue), terrible >>>controls (dittoes for CD), this review is making me not buy it (I only >>>copied and pasted part of it). CD is really just puzzle game.


    Yeah, that's why I called "Hell Is Us" a cross between a Souls-game
    and Resident Evil. The puzzle elements are very obviously cribbed from
    the gating in Capcom's seminal series. While I myself am not overly
    fond of the mechanic, neither am I quite as down on them as the quoted >>reviewer (or yourself). It's one of the things that sets "Hell Is Us"
    apart from other Souls-games.

    The puzzles are also used to help expand the game's setting, as they >>infodump history and world-detail on you through their mechanics and
    style. They aren't just there to gate the different parts of the game;
    the puzzles are intrinsic to the story-telling. Since the combat
    gameplay is fairly humdrum (many say the reason to play the game is
    for the story and world-building), this gives those puzzles an
    outsized importance to the game.

    Is it a good way of developing a game? That's debatable. Certainly
    people more interested in the combat would find the puzzles (and,
    indeed, the story) a less enjoyable part of the experience. But it one
    of the things that gives "Hell Is Us" its own unique character.
    Without them, the game would just be a fairly unexciting souls-clone,
    I think.


    *--

    Well, I think you should buy it and let us know how it actually is,
    before the sale is over please!

    Nah, still too rich for my blood. At the moment, I'm quite satisfied
    with what I've seen from that long-play. It's given me a good idea
    what the game is about. As stated earlier, neither souls-likes nor
    Resident Evil adventures are my favorite type of games. What enjoyment
    I get from those genres is /despite/ the tropes that make them what
    they are. So I think I could glean some fun from "Hell Is Us" (if only
    by enjoying the world-building and environmental design), it's not
    worth it for me to get it at the current price, even discounted.

    (That said, I do accept donations to the cause. The Number must grow!
    ;-)


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