• Re: DLCs yes or no?

    From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Tue Apr 21 19:10:03 2026
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:40 this Thursday (GMT):
    On Thu, 9 Apr 2026 14:50:09 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> said this thing:



    IMO it depends (fence sitting answer i know)

    It's not fence-sitting, not really. It's just that some DLC are good,
    and some aren't. Well, a lot aren't, but that's just Sturgeon's Law*
    in effect.

    But because the industry is betting so heavily on post-sale
    monetizations to fund itself, DLC has become a lot more prominent, and
    less time is being spent by developers making sure it's actually worth
    its price. And because there's so much DLC around, we as gamers buy
    more of the stuff and thus encounter more of the crappy expansions.

    Even back in the day there were some really bad expansions (like the semi-official add-ons to the Wolfenstein 3D games nobody remembers).
    But they were a lot easier to avoid back then. Nowadays DLC is much
    more in-your-face.

    I don't dislike DLC. I dislike how it's become so dominant in game-development and so important to the revenue-stream.





    ----
    * Sturgeon's law is an adage that "ninety percent of everything is
    crap", coined by science fiction author and critic Theodore Sturgeon.
    It was inspired by his observation that most work in any field is low-quality, and that science fiction is no different.


    There's also the common complaint about it feeling like parts of the
    base game were carved out to make DLC.
    --
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