• Some People Just Don't Respect The Number

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Oct 8 10:25:09 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    Most people don't, actually. A recent report that most US gamers only
    buy two games per year; fewer than 4% buy more than one game per
    month.* How do these poor souls ever expect to get a big Number with
    such paltry spending habits? Don't they know that a big Number =
    Eternal Salvation and Happiness? ;-)

    [Praise The Number]

    Of course, this statistic doesn't really tell the whole story. For one
    thing: it's US buyers only. For another, it lumps anyone who's ever
    played an electronic video game into the same pile. That means your
    mum, who once a week might poke at video-Suduko on her phone, counts
    the same as BR4D_XX69XX, frat-boy and Call of Duty player
    extraordinaire. The two represent vastly different segments of the
    video-gaming market and just looking at the totals doesn't really tell
    you much. One of these two groups is going to put much more emphasis
    on increasing the number of video games in their library than the
    other.

    [Praise The Number]

    Still, it's undeniable that for some, their gaming world consists of
    only a handful of games. Maybe it's the most recent "Madden" game, or
    "FIFA", or "Call of Duty", or Fortnite, but it's the game they play
    almost exclusively. That's always been the case. But similarly, there
    have always been a lot of gamers who buy and play multiple games per
    year. And then there are the nutcases who get games just to get games
    because they want the biggest video-game library ever.

    [Praise The Number]

    Also, the study focuses on game PURCHASES... but as everyone here is
    well aware, there's been increasingly less need to BUY games anymore,
    what with so many games either going free-to-play, or just being
    tossed out for free in their entirety. More, subscription services
    skew the results even further; users of subscriptions don't buy ANY
    games, but still play a lot of titles. How do you account for those
    numbers that in your statistics?

    [Praise The Number]

    Still, even if the report only tells part of the story, it is
    noteworthy. Game _purchases_ are becoming less relevant... especially
    in the US, where game spending (like many luxury spending trends) has
    dropped over the past year. Unfortunately, this will only lead to
    publishers focusing more on free-to-play and post-sale monetizations
    to bolster their revenue in other ways (not to mention, making it
    harder to actually own games). And --as somebody who is a happy member
    of that 4% who likes buying lots of games-- that's not something that
    makes me happy.

    [Praise The Number]








    * that's what it says here https://www.gamespot.com/articles/majority-of-us-gamers-buy-a-max-of-two-games-annually-analysts-say/1100-6535300/

    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From vallor@vallor@vallor.earth to comp.sys.ibm.pc.games.action on Thu Oct 9 08:35:22 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    At Wed, 08 Oct 2025 10:25:09 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Most people don't, actually. A recent report that most US gamers only
    buy two games per year; fewer than 4% buy more than one game per
    month.* How do these poor souls ever expect to get a big Number with
    such paltry spending habits? Don't they know that a big Number =
    Eternal Salvation and Happiness? ;-)

    [Praise The Number]

    Of course, this statistic doesn't really tell the whole story. For one
    thing: it's US buyers only. For another, it lumps anyone who's ever
    played an electronic video game into the same pile. That means your
    mum, who once a week might poke at video-Suduko on her phone, counts
    the same as BR4D_XX69XX, frat-boy and Call of Duty player
    extraordinaire. The two represent vastly different segments of the video-gaming market and just looking at the totals doesn't really tell
    you much. One of these two groups is going to put much more emphasis
    on increasing the number of video games in their library than the
    other.

    [Praise The Number]

    Still, it's undeniable that for some, their gaming world consists of
    only a handful of games. Maybe it's the most recent "Madden" game, or
    "FIFA", or "Call of Duty", or Fortnite, but it's the game they play
    almost exclusively. That's always been the case.

    I like an open world game that includes an entire galaxy -- one
    reason I play Elite Dangerous almost exclusively.

    Recently I played a bit of KSP. I think the last game I played
    other than those two was the last Borderlands (not the current
    one). Or maybe it was Tiny Tina's Wonderland. Either way, I
    finally got bored and went back to ED, whose current draw is
    colonization. I like flying my spaceships! And considerable
    in-game currency can be earned with xenobiology, which involves
    flying short distances, landing, getting out, and scanning
    "plants" up close and personal. (Sometimes they aren't plants,
    but fungii, or colonies, or bacterial mats.) This is an engaging
    game loop.

    But that doesn't mean I'm not making game purchases. When new
    ships come out, they are available for a period of time for ARX
    (dollars), then they are integrated into the game. So if you want
    to fly the new ships immediately, there's an expenditure -- and
    when it comes to those, I guess I'm a bit of a "whale".

    But similarly, there
    have always been a lot of gamers who buy and play multiple games per
    year. And then there are the nutcases who get games just to get games
    because they want the biggest video-game library ever.

    [Praise The Number]

    Also, the study focuses on game PURCHASES... but as everyone here is
    well aware, there's been increasingly less need to BUY games anymore,
    what with so many games either going free-to-play, or just being
    tossed out for free in their entirety. More, subscription services
    skew the results even further; users of subscriptions don't buy ANY
    games, but still play a lot of titles. How do you account for those
    numbers that in your statistics?

    [Praise The Number]

    Still, even if the report only tells part of the story, it is
    noteworthy. Game _purchases_ are becoming less relevant... especially
    in the US, where game spending (like many luxury spending trends) has
    dropped over the past year. Unfortunately, this will only lead to
    publishers focusing more on free-to-play and post-sale monetizations
    to bolster their revenue in other ways (not to mention, making it
    harder to actually own games). And --as somebody who is a happy member
    of that 4% who likes buying lots of games-- that's not something that
    makes me happy.

    [Praise The Number]








    * that's what it says here https://www.gamespot.com/articles/majority-of-us-gamers-buy-a-max-of-two-games-annually-analysts-say/1100-6535300/
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