• OT: Heroes of Might & Magic III: Complete

    From sion F2@sionf2@drum.cc to comp.sys.ibm.pc.games.action on Thu Oct 2 16:03:10 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    I caved and picked this up. I was finding extended play in the custom
    maps playing always as the Fortress Heroes. For Tattalia!
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Oct 3 11:00:49 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 2 Oct 2025 16:03:10 -0500, sion F2 <sionf2@drum.cc> wrote:

    I caved and picked this up. I was finding extended play in the custom
    maps playing always as the Fortress Heroes. For Tattalia!

    I think I've written about this before, but I really have a hard time
    keeping all the HOMMs apart. I'm pretty sure I played all of them
    (well, maybe I missed a few in the Chronicles series) but damned if
    I'd be able to tell you what made HOMM1 different from HOMM5 different
    from HOMM3.

    Then again, I never really cared much for the HOMM lore, and mostly
    when I played I just stuck to the 'instant action' scenarios. Tweaks
    and minor improvements aside (and the usual new units/sides added by
    each game), there really wasn't much difference to the core gameplay
    with all the games.

    I enjoyed the HOMM series, but for me they were always disposable
    games; something I'd play between more 'serious' titles, as a sort of palette-cleanser. Fine for what they were, but nothing I could ever
    get too excited about. ;-)


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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Fri Oct 3 11:06:24 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 2 Oct 2025 16:03:10 -0500, sion F2 <sionf2@drum.cc> wrote:

    I caved and picked this up. I was finding extended play in the custom
    maps playing always as the Fortress Heroes. For Tattalia!

    There is a free and very good HD mod for this game if you are
    interested. Supports HD resolutions and makes the interface more
    functional. -->

    https://sites.google.com/site/heroes3hd/
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Fri Oct 3 11:12:18 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Fri, 03 Oct 2025 11:00:49 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    I think I've written about this before, but I really have a hard time
    keeping all the HOMMs apart. I'm pretty sure I played all of them
    (well, maybe I missed a few in the Chronicles series) but damned if
    I'd be able to tell you what made HOMM1 different from HOMM5 different
    from HOMM3.

    HOMM 3 is considered to be the best of the entire series to this day.
    As long as you played that one at some point, then you can put the
    series aside if it doesn't do much for you. The only one that plays
    somewhat differently is HOMM 4. But it was not as well received as the
    third entry.
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  • From sion F2@sionf2@drum.cc to comp.sys.ibm.pc.games.action on Sat Oct 4 12:28:33 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson wrote:
    On Thu, 2 Oct 2025 16:03:10 -0500, sion F2 <sionf2@drum.cc> wrote:

    I caved and picked this up. I was finding extended play in the custom
    maps playing always as the Fortress Heroes. For Tattalia!

    I think I've written about this before, but I really have a hard time
    keeping all the HOMMs apart. I'm pretty sure I played all of them
    (well, maybe I missed a few in the Chronicles series) but damned if
    I'd be able to tell you what made HOMM1 different from HOMM5 different
    from HOMM3.

    Then again, I never really cared much for the HOMM lore, and mostly
    when I played I just stuck to the 'instant action' scenarios. Tweaks
    and minor improvements aside (and the usual new units/sides added by
    each game), there really wasn't much difference to the core gameplay
    with all the games.

    I enjoyed the HOMM series, but for me they were always disposable
    games; something I'd play between more 'serious' titles, as a sort of palette-cleanser. Fine for what they were, but nothing I could ever
    get too excited about. ;-)



    It was the shiny graphics that hooked me somewhere around HOMM 2.
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Sat Oct 4 13:43:21 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 4 Oct 2025 12:28:33 -0500, sion F2 <sionf2@drum.cc> wrote:

    It was the shiny graphics that hooked me somewhere around HOMM 2.

    That isn't surprising. They looked really good then and I think they
    still look good now. Some prefer the look of HOMM 2 over 3.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun Oct 5 10:19:27 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sat, 04 Oct 2025 13:43:21 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:

    On Sat, 4 Oct 2025 12:28:33 -0500, sion F2 <sionf2@drum.cc> wrote:

    It was the shiny graphics that hooked me somewhere around HOMM 2.

    That isn't surprising. They looked really good then and I think they
    still look good now. Some prefer the look of HOMM 2 over 3.

    As previously stated, I have a hard time telling them apart. Oh sure,
    put screenshots of all the games next to each other and I'd probably
    be able to sort them, because there has been advancement between each
    game, but they still all look sort of the same to me.

    That said, I think (after looking at various screenshots on mobygames)
    that I'm probably most fond of the HOMM2 visuals. The HOMM3 assets
    just don't blend as well into the game-map; the look too much like
    they're pasted onto the terrain rather than something actually in the
    world.

    But YMMV.




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