• Game Pass turning the screws with price increases

    From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Thu Oct 2 09:24:31 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    I think the article below exaggerates and is shamelessy entitled, but
    Game Pass is getting a price hike. Up from $20/mo to $30/mo for Ultimate.
    Lots of people are canceling even.

    I've always said MS was selling this service at a loss to get signups, so
    they could realize their SaaS goals and get rid of people owning games.
    Even then, I think $30 is a fraction of the price they really need to be charging. They're probably still not making much of a profit on that.

    I believe the lower-tier plan is staying $15. There's even a budget plan
    at $10.

    But it's clear that loss leading signups has not been a decisive
    strategy, so it's time to start squeezing the customers they have.
    Similar things are happening in streaming. The whole thing is 3. ???, 4. PROFIT! Or maybe it's 3. $$$?

    Here's the article:

    https://www.polygon.com/game-pass-era-best-deal-over/

    There are also rumbles that Microsoft is backing out the hardware market,
    ie: XBox. They've done this over and over, so the rumor sticks. The
    clickbait tells us that a lack of exclusive titles means that they have
    jumped the shark.

    https://www.cbr.com/end-of-an-era-for-xbox-and-microsoft/

    What do you see in the bottom of *your* cup of tea?
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  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Thu Oct 2 19:54:05 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 10/2/2025 7:24 AM, Zaghadka wrote:
    I think the article below exaggerates and is shamelessy entitled, but
    Game Pass is getting a price hike. Up from $20/mo to $30/mo for Ultimate. Lots of people are canceling even.


    I've always said MS was selling this service at a loss to get signups, so they could realize their SaaS goals and get rid of people owning games.
    Even then, I think $30 is a fraction of the price they really need to be charging. They're probably still not making much of a profit on that.


    $20 too much, let alone $30. It was only $12 when I tried it in sep
    last year.

    Most people aren't going to have the time to play that much that it
    makes any sense vs. buying a game, except maybe for kids off for the
    summer. Or for rich people too lazy to bother actually buying games.
    At least until games really start charging $80, still not worth $30 though.

    The only real use I found for it was basically using it (and PS+) is for playing a number of games to see if I like them, then buying them on the
    PC.

    I believe the lower-tier plan is staying $15. There's even a budget plan
    at $10.

    Ah, that matters some. I guess I'd have to see what's on the particular
    plan.

    There are also rumbles that Microsoft is backing out the hardware market,
    ie: XBox. They've done this over and over, so the rumor sticks. The
    clickbait tells us that a lack of exclusive titles means that they have jumped the shark.

    Even less reason for it then.
    --
    -Justisaur

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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Fri Oct 3 10:43:09 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 2 Oct 2025 19:54:05 -0700, Justisaur <justisaur@yahoo.com>
    wrote:


    The only real use I found for it was basically using it (and PS+) is for >playing a number of games to see if I like them, then buying them on the
    PC.

    I wouldn't be surprised if that's a common use-case scenario. Studies
    have shown that GamePass users play more games, but spend less time
    playing each game. Which sounds a lot like people just demoing games
    they think might be interesting. Whether they then jump to other
    marketplaces to play the games they actually like (because that's
    where their friends are, or because the other service has better
    features, or whatever) isnt' clear... but I could well imagine that to
    be the case.

    I don't like subscription services like GamePass myself, mostly
    because I always tend to be a bit behind the curve when it comes to
    playing new games. And too often by the time I get around to actually
    wanting to play a game, it's already disappeared. Of course, this
    doesn't only happen on subscription services* but it's more common.
    Plus, you have to maintain a paid subscription to have access. It's an
    extra level of pressure to the hobby that I just find unpleasant.

    But I'm also not a person who really plays demos either. I don't like
    playing abridged versions of games. I want the full experience from
    the start. If I'm going to take the dive and actually play a game, I'm
    more likely to play it to the end than anything else. Nor would I want
    to restart a game on another platform. (Not that's a necessary step on GamePass, of course, but like I said, apparently that's how some
    people do it). So GamePass really offers me no benefit.

    But I can see how it might be worth the price to others.







    * One of the reason I hoard (erm, 'collect') classic games is because
    so many of them vanished from store shelves before I could buy them
    back when we still got games in brick-n-mortar shoppes. I'm not
    letting that happen again!



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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sat Oct 4 10:42:48 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Thu, 2 Oct 2025 19:54:05 -0700, Justisaur <justisaur@yahoo.com>
    wrote:


    Even less reason for it then.

    Even Lina Khan, the former head of the USAmerican trade commission, is
    snarking at this, with a very polite, "I told you so!".*

    "Microsoft’s acquisition of Activision has been followed
    by significant price hikes and layoffs, harming both gamers
    and developers," Khan wrote on X. "As we’ve seen across
    sectors, increasing market consolidation and increasing
    prices often go hand-in-hand."

    Her administration actually sued to block the deal, but it went
    through even before the lawsuit was settled. She, of course, wasn't
    the only one to worry about this --as she points out, increased prices
    are very common following mega-mergers like this-- but considering she
    was fighting against it, I think she deserves her moment of snark a
    bit more than the rest of us.

    Both Microsoft and Activision, incidentally, promised everyone lower
    prices and no significant layoffs if the merger was allowed in the
    lead-up to the merger. Sadly, these were merely press-pleasing
    sound-bites rather than anything legally binding.







    * she tells it here https://www.pcgamer.com/gaming-industry/as-microsoft-lays-off-thousands-and-jacks-up-game-pass-prices-former-ftc-chair-says-i-told-you-so-the-activision-blizzard-buyout-is-harming-both-gamers-and-developers/
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Oct 7 12:57:35 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Another aside:

    GamePass isn't very good for developers either... not even the ones
    running it. Microsoft/Activision reported that it lost $300 million in
    sales because people just played it as part of a GamePass
    subscription.* While the values are perhaps more extreme, this sort of
    news isn't uncommon; other publishers have reported similar problems.
    What they make licensing the game to Microsoft/Game Pass rarely
    matches what they'd make if they'd just sold the game directly.

    That Microsoft is willing to let go $300 million tells you how
    important GamePass is to their future strategy, though. They're dead
    set on making all software service-based, and will happily take a loss
    today in hopes of capturing the market tomorrow.








    * reported here https://kotaku.com/report-call-of-duty-black-ops-6-on-game-pass-cost-microsoft-300-million-in-lost-sales-2000631659


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  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Tue Oct 7 13:00:17 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 07 Oct 2025 12:57:35 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Another aside:

    GamePass isn't very good for developers either... not even the ones
    running it. Microsoft/Activision reported that it lost $300 million in
    sales because people just played it as part of a GamePass
    subscription.* While the values are perhaps more extreme, this sort of
    news isn't uncommon; other publishers have reported similar problems.
    What they make licensing the game to Microsoft/Game Pass rarely
    matches what they'd make if they'd just sold the game directly.

    That Microsoft is willing to let go $300 million tells you how
    important GamePass is to their future strategy, though. They're dead
    set on making all software service-based, and will happily take a loss
    today in hopes of capturing the market tomorrow.

    1. Operate your SaaS gaming site at a loss.
    2. ???
    3. PROFIT!!

    We are at "???" and I don't think Microsoft knows what that is yet, so
    they increased prices.

    Interesting article. It sounds like GamePass is becoming less and less of
    a deal, just like Lando got in Cloud City.
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
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  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Tue Oct 7 17:46:19 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 10/7/2025 9:57 AM, Spalls Hurgenson wrote:
    Another aside:

    GamePass isn't very good for developers either... not even the ones
    running it. Microsoft/Activision reported that it lost $300 million in
    sales because people just played it as part of a GamePass
    subscription.* While the values are perhaps more extreme, this sort of
    news isn't uncommon; other publishers have reported similar problems.
    What they make licensing the game to Microsoft/Game Pass rarely
    matches what they'd make if they'd just sold the game directly.

    That Microsoft is willing to let go $300 million tells you how
    important GamePass is to their future strategy, though. They're dead
    set on making all software service-based, and will happily take a loss
    today in hopes of capturing the market tomorrow.

    Well of course they are! Afterall they have a captive W11 "client"
    base. I would not put it past them to at some point here "update" W11
    so that would be the ONLY way you can use any software.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Oct 8 09:58:32 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 7 Oct 2025 17:46:19 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 10/7/2025 9:57 AM, Spalls Hurgenson wrote:
    Another aside:

    GamePass isn't very good for developers either... not even the ones
    running it. Microsoft/Activision reported that it lost $300 million in
    sales because people just played it as part of a GamePass
    subscription.* While the values are perhaps more extreme, this sort of
    news isn't uncommon; other publishers have reported similar problems.
    What they make licensing the game to Microsoft/Game Pass rarely
    matches what they'd make if they'd just sold the game directly.

    That Microsoft is willing to let go $300 million tells you how
    important GamePass is to their future strategy, though. They're dead
    set on making all software service-based, and will happily take a loss
    today in hopes of capturing the market tomorrow.

    Well of course they are! Afterall they have a captive W11 "client"
    base. I would not put it past them to at some point here "update" W11
    so that would be the ONLY way you can use any software.

    Recent legal rulings would make it quite hard for Microsoft to try and
    limit their OS to running only Microsoft-approved software. Not to say
    they wouldn't try, but they'd face immediate judicial challenges, and
    while they'd of course try to delay any ruling for as long as they
    could, I doubt it would be long enough to transition the world
    entirely to a Microsoft-only app-base.

    Not that Microsoft really cares about Windows, except as a platform to
    promote their various software-as-a-service dreams.

    But it isn't an idle threat either. It is a big reason why Valve
    created SteamOS and SteamDecks, after all: they were posititioning
    themselves as an alternative should Microsoft try to lock down the OS
    to only using approved apps from the Microsoft app-store. "Go ahead,
    try that," Valve said. "But all the good games will still be on
    Steam."

    Microsoft was the first to blink then. I think they'd do so again.






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  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Wed Oct 15 19:10:03 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Dimensional Traveler <dtravel@sonic.net> wrote at 00:46 this Wednesday (GMT):
    On 10/7/2025 9:57 AM, Spalls Hurgenson wrote:
    Another aside:

    GamePass isn't very good for developers either... not even the ones
    running it. Microsoft/Activision reported that it lost $300 million in
    sales because people just played it as part of a GamePass
    subscription.* While the values are perhaps more extreme, this sort of
    news isn't uncommon; other publishers have reported similar problems.
    What they make licensing the game to Microsoft/Game Pass rarely
    matches what they'd make if they'd just sold the game directly.

    That Microsoft is willing to let go $300 million tells you how
    important GamePass is to their future strategy, though. They're dead
    set on making all software service-based, and will happily take a loss
    today in hopes of capturing the market tomorrow.

    Well of course they are! Afterall they have a captive W11 "client"
    base. I would not put it past them to at some point here "update" W11
    so that would be the ONLY way you can use any software.


    Isn't that what the S line of devices tried to do back in the W8/W10
    era?
    --
    user <candycane> is generated from /dev/urandom
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  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Fri Oct 17 13:37:59 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 15 Oct 2025 19:10:03 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Dimensional Traveler <dtravel@sonic.net> wrote at 00:46 this Wednesday (GMT): >> On 10/7/2025 9:57 AM, Spalls Hurgenson wrote:
    Another aside:

    GamePass isn't very good for developers either... not even the ones
    running it. Microsoft/Activision reported that it lost $300 million in
    sales because people just played it as part of a GamePass
    subscription.* While the values are perhaps more extreme, this sort of
    news isn't uncommon; other publishers have reported similar problems.
    What they make licensing the game to Microsoft/Game Pass rarely
    matches what they'd make if they'd just sold the game directly.

    That Microsoft is willing to let go $300 million tells you how
    important GamePass is to their future strategy, though. They're dead
    set on making all software service-based, and will happily take a loss
    today in hopes of capturing the market tomorrow.

    Well of course they are! Afterall they have a captive W11 "client"
    base. I would not put it past them to at some point here "update" W11
    so that would be the ONLY way you can use any software.


    Isn't that what the S line of devices tried to do back in the W8/W10
    era?

    Yup. That's right. People hated it. Most purchases were made by people
    who didn't even know what they were getting, IMO.

    As long as win32 backwards compatibility is a thing, Microsoft will not
    succeed in locking down systems to the Store. Maybe if they allow
    sideloading "at your own risk." But enterprises will get that feature by default.

    Once win32 is gone? Who knows? But win32 is Windows' bread-and-butter, so
    I doubt it will ever be gone unless they scrap the NT model entirely.

    I hope for a turnkey Wine enabled Linux distro if that ever happens.
    SteamOS expanded to include business apps would be good, and someone can
    easily fork it.
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
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