• I think I found the issue I'm having with games.

    From sion F2@sionf2@drum.cc to comp.sys.ibm.pc.games.action on Tue Sep 30 18:16:33 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    I've been pretty negative on video games for some time. What it is I
    think is that I get reasonably far in a game and then the paradigm
    changes. Often in advanced games it seems like one has to be too
    careful not to upset what has been built so far. Role-playing games, strategy, even adventure the landscape has changed and what drew me in
    may not be there anymore.

    Sometimes I can come back to games later and get renewed interest and
    that also lets my skills build in the interim to accommodate what seems
    like increased difficulty over time. But not always.

    That's probably why I liked Rainbow Six: Raven Shield as much as I did.
    With time, the only thing that happens is your character improves what equipment he can take on. So in actuality it's getting easier over time
    and is always fairly familiar in terms of what the game delivers.
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  • From Rin Stowleigh@nospam@nowhere.com to comp.sys.ibm.pc.games.action on Tue Sep 30 20:11:53 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 30 Sep 2025 18:16:33 -0500, sion F2 <sionf2@drum.cc> wrote:

    I've been pretty negative on video games for some time. What it is I
    think is that I get reasonably far in a game and then the paradigm
    changes. Often in advanced games it seems like one has to be too
    careful not to upset what has been built so far. Role-playing games, >strategy, even adventure the landscape has changed and what drew me in
    may not be there anymore.

    Sometimes I can come back to games later and get renewed interest and
    that also lets my skills build in the interim to accommodate what seems
    like increased difficulty over time. But not always.

    That's probably why I liked Rainbow Six: Raven Shield as much as I did.
    With time, the only thing that happens is your character improves what >equipment he can take on. So in actuality it's getting easier over time
    and is always fairly familiar in terms of what the game delivers.

    Also loved the early R6 games, had some great times (mostly online) in
    the early 2000 with R63 and then again in 2008 with R6:Vegas2. Those
    games had something.

    But one of the problems with games today (and one of the symptoms that
    I *think* you might be describing) is that the games aren't really
    designed to be mastered through skill. They're designed to be a
    constantly moving target that keeps the player engaged enough to
    pursue some goal but never really get there.

    There's still fun to be had... but yeah like all things some of what
    made the early days is gone.
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