• MOO Redux

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun Sep 28 16:03:02 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    Somebody pointed this one out to me today. I'm passing it on here:

    "Master of Orion" is a classic, but in terms of visuals and interface
    (not to mention code) it's a bit long in the tooth. So for those of
    you who don't want to play it in a DOSBox window, you may wish to give "Remnants of the Precursors" a try. It's a free* recreation of the
    original, with very little in the way of enhancements or
    'improvements'. Mostly it's the same game with a slightly more modern
    GUI and less pixelacious graphics. Even the official remake (that came
    out in 2016) isn't as true to its forebear.

    Available here:
    https://rayfowler.itch.io/remnants-of-the-precursors





    * free if you want. It's available through Itch.io and you can throw a
    few bucks to the developer. Which you should, if you love MOO.
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Mon Sep 29 15:56:07 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 28 Sep 2025 16:03:02 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Somebody pointed this one out to me today. I'm passing it on here:

    "Master of Orion" is a classic, but in terms of visuals and interface
    (not to mention code) it's a bit long in the tooth. So for those of
    you who don't want to play it in a DOSBox window, you may wish to give >"Remnants of the Precursors" a try. It's a free* recreation of the
    original, with very little in the way of enhancements or
    'improvements'. Mostly it's the same game with a slightly more modern
    GUI and less pixelacious graphics. Even the official remake (that came
    out in 2016) isn't as true to its forebear.

    Available here:
    https://rayfowler.itch.io/remnants-of-the-precursors

    I only played around with it for 30 minutes or so for now but I like
    what I see here. It does feel like Master of Orion with improved
    graphics.

    For purists, there is another option to play MOO without DosBox. It is
    called 1oom. This is the original game (old graphics and all) but now
    it works in Windows. It also has extra features you can turn on and
    off. Just download the x64 version, copy your MOO game files into the
    same directory as 1oom and run 1oom_classic_sdl2.exe -->

    https://github.com/1oom-fork/1oom/releases
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Sep 30 10:41:31 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 29 Sep 2025 15:56:07 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:



    For purists, there is another option to play MOO without DosBox. It is
    called 1oom. This is the original game (old graphics and all) but now
    it works in Windows. It also has extra features you can turn on and
    off. Just download the x64 version, copy your MOO game files into the
    same directory as 1oom and run 1oom_classic_sdl2.exe -->


    Interesting. I never really minded the DOSBox window myself, so I
    can't really see the point of this port. But obviously some people
    took issue with it, and decided to do something about it. Besides,
    more MOO is always a good thing, so I'm not complaining. ;-)

    Downloaded and dutifully archived on the file-server. One day I might
    give even it a try ;-)

    Thanks for pointing it out, MikeS!

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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Tue Sep 30 13:52:47 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 30 Sep 2025 10:41:31 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Interesting. I never really minded the DOSBox window myself, so I
    can't really see the point of this port. But obviously some people
    took issue with it, and decided to do something about it. Besides,
    more MOO is always a good thing, so I'm not complaining. ;-)

    Yeah, DosBox does not bother me either. It does add new features
    though besides Windows compatibility which may or may not be of
    interest to you.

    Downloaded and dutifully archived on the file-server. One day I might
    give even it a try ;-)

    Thanks for pointing it out, MikeS!

    Thank you for pointing out Remnants of the Precursors. I will be
    keeping an eye on this one. I always go back to MOO and I like what I
    saw with this version.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Tue Sep 30 14:19:51 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 30 Sep 2025 13:52:47 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Tue, 30 Sep 2025 10:41:31 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:

    Thank you for pointing out Remnants of the Precursors. I will be
    keeping an eye on this one. I always go back to MOO and I like what I
    saw with this version.

    It's amazing how well the game holds up after all these years.
    Arguably MOO2 is the better game, but I always preferred the first; it
    had a streamlined simplicity that made it easier to
    'pick-up-n-play'... at least for me.

    MOO2 always felt a bit kitchen-sinky to me, where the developers were
    adding features for the sake of adding features (or more likely, so
    they'd have something to market on the back of the box as to why to
    play the newer game if you already owned the first). Too often that
    approach results in a game that feels top-heavy and poorly paced. In
    the case of MOO2, it all worked out, but I think that was as much luck
    as anything.

    It's why I think the Master of Orion games *still* remain top of the
    genre thirty years on. All the competitors try to be MOO-Plus, and I
    don't think that Plus really adds to their games (or, at least, the
    Plus adds as many disadvantages as it adds advantages).




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  • From sion F2@sionf2@drum.cc to comp.sys.ibm.pc.games.action on Tue Sep 30 17:02:34 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Spalls Hurgenson wrote:
    On Tue, 30 Sep 2025 13:52:47 -0400, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Tue, 30 Sep 2025 10:41:31 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    Thank you for pointing out Remnants of the Precursors. I will be
    keeping an eye on this one. I always go back to MOO and I like what I
    saw with this version.

    It's amazing how well the game holds up after all these years.
    Arguably MOO2 is the better game, but I always preferred the first; it
    had a streamlined simplicity that made it easier to
    'pick-up-n-play'... at least for me.

    MOO2 always felt a bit kitchen-sinky to me, where the developers were
    adding features for the sake of adding features (or more likely, so
    they'd have something to market on the back of the box as to why to
    play the newer game if you already owned the first). Too often that
    approach results in a game that feels top-heavy and poorly paced. In
    the case of MOO2, it all worked out, but I think that was as much luck
    as anything.

    It's why I think the Master of Orion games *still* remain top of the
    genre thirty years on. All the competitors try to be MOO-Plus, and I
    don't think that Plus really adds to their games (or, at least, the
    Plus adds as many disadvantages as it adds advantages).

    I don't understand why they don't make an Ascendancy 2. That game was
    even prettier than MOO with its fine-grained graphics. The only
    complaint I saw was the computer enemies were weak, but that position
    takes time to arrive at if they hadn't spoiled it for us. Some idiot
    people say Space Empires IV is also poor on enemy competition, but I
    guess it's because they never realized there's a difficulty setting in
    the game. People are too happy to condemn AIs in general I guess.

    Also there's a number of handicaps a human player can take to
    accommodate this. The developers of Ascendancy should have sued the
    critics IMO. Stay out of my game you -c-r-i-t-i-c-s- cynics.
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Wed Oct 1 10:04:44 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 30 Sep 2025 14:19:51 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    It's amazing how well the game holds up after all these years.
    Arguably MOO2 is the better game, but I always preferred the first; it
    had a streamlined simplicity that made it easier to
    'pick-up-n-play'... at least for me.

    Exactly. I like that you only need to build factories - not twenty or
    more different buildings.

    MOO2 always felt a bit kitchen-sinky to me, where the developers were
    adding features for the sake of adding features (or more likely, so
    they'd have something to market on the back of the box as to why to
    play the newer game if you already owned the first). Too often that
    approach results in a game that feels top-heavy and poorly paced. In
    the case of MOO2, it all worked out, but I think that was as much luck
    as anything.

    I haven't played MOO2 yet, although I do own it. Hopefully, I get
    around to it at some point. I am guessing I will like it, but not as
    much as the first.
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  • From Praetor Mandrake@horchata12839@gmail.com to comp.sys.ibm.pc.games.action on Wed Oct 1 13:25:02 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Mike S. wrote:
    On Tue, 30 Sep 2025 14:19:51 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    It's amazing how well the game holds up after all these years.
    Arguably MOO2 is the better game, but I always preferred the first; it
    had a streamlined simplicity that made it easier to
    'pick-up-n-play'... at least for me.

    Exactly. I like that you only need to build factories - not twenty or
    more different buildings.

    MOO2 always felt a bit kitchen-sinky to me, where the developers were
    adding features for the sake of adding features (or more likely, so
    they'd have something to market on the back of the box as to why to
    play the newer game if you already owned the first). Too often that
    approach results in a game that feels top-heavy and poorly paced. In
    the case of MOO2, it all worked out, but I think that was as much luck
    as anything.

    I haven't played MOO2 yet, although I do own it. Hopefully, I get
    around to it at some point. I am guessing I will like it, but not as
    much as the first.

    MOO2 was what really caught my attention and I had at least a couple
    major games that stay in memory. It's still pretty good except that the tactical combat is clocked too fast on modern computers and it's easy to
    make mistakes in.

    I didn't like MOO3. It was weird - like a spreadsheet. I think I had
    trouble entering my commands.

    The 2016 remake is pretty good and I'm only recently making progress in
    it. I guess it's a remake because it's simply titled "Masters of
    Orion." It has a lot of depth and you can turn the Antarans Attacks off
    if they are knocking you around like a sack of wet potatoes. Also I
    have it set to written Deutsch and spoken English which is fascinating.
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  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Wed Oct 1 14:22:48 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 10/1/2025 11:25 AM, Praetor Mandrake wrote:
    Mike S. wrote:
    On Tue, 30 Sep 2025 14:19:51 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:


    I didn't like MOO3.  It was weird - like a spreadsheet.  I think I had trouble entering my commands.

    No one liked MOO3. Even though I knew it was supposedly bad, I still
    bought it (though no where near release,) and still regretted it. And I
    like spreadsheets.

    Well apparently some people liked it as 54% give it a thumbs up on
    Steam, although that's out of a whopping 164 reviews.
    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'
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  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.action on Thu Oct 2 09:30:22 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 1 Oct 2025 13:25:02 -0500, Praetor Mandrake
    <horchata12839@gmail.com> wrote:

    I didn't like MOO3. It was weird - like a spreadsheet. I think I had >trouble entering my commands.

    I don't think anyone liked MOO3. I remember it getting very bad
    reviews.

    The 2016 remake is pretty good and I'm only recently making progress in
    it. I guess it's a remake because it's simply titled "Masters of
    Orion." It has a lot of depth and you can turn the Antarans Attacks off
    if they are knocking you around like a sack of wet potatoes. Also I
    have it set to written Deutsch and spoken English which is fascinating.

    I own the remake but just like MOO2, I haven't gotten around to
    actually playing it yet. Now I am wondering if I will like MOO2 or
    this new version of MOO more.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Thu Oct 2 10:50:11 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Wed, 1 Oct 2025 14:22:48 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 10/1/2025 11:25 AM, Praetor Mandrake wrote:
    Mike S. wrote:
    On Tue, 30 Sep 2025 14:19:51 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:


    I didn't like MOO3.  It was weird - like a spreadsheet.  I think I had
    trouble entering my commands.

    No one liked MOO3. Even though I knew it was supposedly bad, I still
    bought it (though no where near release,) and still regretted it. And I >like spreadsheets.

    Well apparently some people liked it as 54% give it a thumbs up on
    Steam, although that's out of a whopping 164 reviews.

    Apparently, there was a mix of official and fan-made patches that
    improved the game greatly from its original release state. It didn't
    really make the game good, but it turned it from terrible to "bearable
    if you have to play it".

    But, yeah, a lot of people compared it to a spreadsheet on its
    release. I'm not sure I was one of them but I recall being incredibly disappointed by the game when I played it for the first time. I
    struggled greatly with that title, trying to figure out just why I
    wasn't having fun with it.

    One thing I distinctly recall disliking about MOO3, beyond the
    gameplay, was how involved with its own lore the game had become. With
    the original and Antares, the lore sort of sat in the background; you
    didn't really have to care about the history or cultures of the other
    species. But in MOO3, it was much more up-front with it all. It turned
    a game where I made up my own stories about my rising space-empire
    into a game where I was playing somebody else's story, and I didn't
    enjoy that.

    I think I finished a single campaign in MOO3, and that was a struggle.
    Over the years I've made an attempt to get back into the game (albeit
    never with the aforementioned patches, which released after my last
    try) and never found the experience any better.




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