I'm not a fan of remakes, you all know that. But that's not completely
true. More precisely, I am not a fan of _official_ remakes, made by
the original publishers and sold for cash. Fan remakes are an entirely different thing as far as I'm concerned. They're usually higher
quality, and made with more love than their commercial competitors. I
*like* fan remakes.
And I like this remake too: the Rebel Assault Remake (https://www.youtube.com/watch?v=Kn8-4_pLprE)
Alas, it isn't released yet but what we've seen of it so far is quite impressive. Of course, given the source material (the original game
was a full-motion-video 'rail-shooter' of the sort that was popular
back in the early 90s), it's not hard to be a better game. And make no
bones about it, the 1993 version was a terrible game. Oh, it was
impressive to see full-screen video, and new Star Wars material was
quite rare back then, but the gameplay and controls were terrible.
The remake aims to update the game so its running on Unreal Engine and
in full 3D. It will still be a rail-shooter, albeit with a little more freedom of movement. The controls look to be greatly improved too.
While I'll never rank rail-shooters as my favorite genre, the remake
looks to make "Rebel Assault" playable, if not entirely rewarding. And
just not having to stare at a bunch of giant, blocky pixels (the
original video was very heavily compressed) makes the whole thing
worth it.
Here's hoping the IP owners don't shut down the project. This is one
remake I really want to play.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 14:51 this Thursday (GMT):
I'm not a fan of remakes, you all know that. But that's not completely true. More precisely, I am not a fan of _official_ remakes, made by
the original publishers and sold for cash. Fan remakes are an entirely different thing as far as I'm concerned. They're usually higher
quality, and made with more love than their commercial competitors. I *like* fan remakes.
Cheers. Stuff like Black Mesa is amazing.
And I like this remake too: the Rebel Assault Remake (https://www.youtube.com/watch?v=Kn8-4_pLprE)
Alas, it isn't released yet but what we've seen of it so far is quite impressive. Of course, given the source material (the original game
was a full-motion-video 'rail-shooter' of the sort that was popular
back in the early 90s), it's not hard to be a better game. And make no bones about it, the 1993 version was a terrible game. Oh, it was
impressive to see full-screen video, and new Star Wars material was
quite rare back then, but the gameplay and controls were terrible.
The remake aims to update the game so its running on Unreal Engine and
in full 3D. It will still be a rail-shooter, albeit with a little more freedom of movement. The controls look to be greatly improved too.
While I'll never rank rail-shooters as my favorite genre, the remake
looks to make "Rebel Assault" playable, if not entirely rewarding. And
just not having to stare at a bunch of giant, blocky pixels (the
original video was very heavily compressed) makes the whole thing
worth it.
Here's hoping the IP owners don't shut down the project. This is one
remake I really want to play.
Me too, I hate getting my hopes up for cool fan projects only for
them to be struck for no reason.
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
Me too, I hate getting my hopes up for cool fan projects only for
them to be struck for no reason.
Ditto.
On Tue, 30 Sep 2025 22:50:33 -0000 (UTC), ant@zimage.comANT (Ant)
wrote:
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
Me too, I hate getting my hopes up for cool fan projects only for
them to be struck for no reason.
Ditto.
Back in the day, we called that "getting Foxed", after "20th Century
Fox" summarily killed a total-conversion for Quake featuring the
creatures and locations from the Aliens setting. It was, I think, a
bit more forgivable back then: the whole idea of fan-projects like
that was fairly new, and the Fox lawyers just followed their typical
response plan when somebody infringed on their copyright.
These days, it's less forgivable to just send a cease-n-desist. It's
been shown again and again that these projects actually help
franchises more than they hurt by keeping interest up. Rather than
demanding immediate shut-down, IP owners should try to negotiate a
fair license with the fan-projects that allows the fans to keep
working on the project while constraining it within certain limits
acceptable to the IP holder.
But still, too often the IP owners go for the nuclear approach.
On 10/1/2025 7:42 AM, Spalls Hurgenson wrote:
On Tue, 30 Sep 2025 22:50:33 -0000 (UTC), ant@zimage.comANT (Ant)Largely because _any_ accommodation to "fan projects" using their IP
wrote:
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote: >>
Me too, I hate getting my hopes up for cool fan projects only for
them to be struck for no reason.
Ditto.
Back in the day, we called that "getting Foxed", after "20th Century
Fox" summarily killed a total-conversion for Quake featuring the
creatures and locations from the Aliens setting. It was, I think, a
bit more forgivable back then: the whole idea of fan-projects like
that was fairly new, and the Fox lawyers just followed their typical
response plan when somebody infringed on their copyright.
These days, it's less forgivable to just send a cease-n-desist. It's
been shown again and again that these projects actually help
franchises more than they hurt by keeping interest up. Rather than
demanding immediate shut-down, IP owners should try to negotiate a
fair license with the fan-projects that allows the fans to keep
working on the project while constraining it within certain limits
acceptable to the IP holder.
But still, too often the IP owners go for the nuclear approach.
legally weakens their cases against anyone else. Once anyone does
something it becomes much more difficult in court to prevent anyone else >from basically doing the same thing.
bones about it, the 1993 version was a terrible game. Oh, it wasThe controls were ok with a flightstick, without it, unbearable.
impressive to see full-screen video, and new Star Wars material was
quite rare back then, but the gameplay and controls were terrible.
Am 25.09.25 um 16:51 schrieb Spalls Hurgenson:
bones about it, the 1993 version was a terrible game. Oh, it wasThe controls were ok with a flightstick, without it, unbearable.
impressive to see full-screen video, and new Star Wars material was
quite rare back then, but the gameplay and controls were terrible.
I played this game to death but never came very far!
It was hard as hell. I think I gave up when I reached the destroyer >sequence!
On 10/1/2025 7:42 AM, Spalls Hurgenson wrote:
On Tue, 30 Sep 2025 22:50:33 -0000 (UTC), ant@zimage.comANT (Ant)Largely because _any_ accommodation to "fan projects" using their IP
wrote:
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote: >>
Me too, I hate getting my hopes up for cool fan projects only for
them to be struck for no reason.
Ditto.
Back in the day, we called that "getting Foxed", after "20th Century
Fox" summarily killed a total-conversion for Quake featuring the
creatures and locations from the Aliens setting. It was, I think, a
bit more forgivable back then: the whole idea of fan-projects like
that was fairly new, and the Fox lawyers just followed their typical
response plan when somebody infringed on their copyright.
These days, it's less forgivable to just send a cease-n-desist. It's
been shown again and again that these projects actually help
franchises more than they hurt by keeping interest up. Rather than
demanding immediate shut-down, IP owners should try to negotiate a
fair license with the fan-projects that allows the fans to keep
working on the project while constraining it within certain limits
acceptable to the IP holder.
But still, too often the IP owners go for the nuclear approach.
legally weakens their cases against anyone else. Once anyone does
something it becomes much more difficult in court to prevent anyone else from basically doing the same thing.
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