• When "free" games aren't without cost...

    From Rin Stowleigh@nospam@nowhere.com to comp.sys.ibm.pc.games.action on Tue Sep 23 06:51:18 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    https://www.bleepingcomputer.com/news/security/verified-steam-game-steals-streamers-cancer-treatment-donations/
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  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.action on Tue Sep 23 10:04:15 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/23/2025 3:51 AM, Rin Stowleigh wrote:

    https://www.bleepingcomputer.com/news/security/verified-steam-game-steals-streamers-cancer-treatment-donations/

    Oof. Yea for crypto being so much more secure /s.
    --
    -Justisaur

    ø-ø
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Sep 24 10:16:55 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 23 Sep 2025 10:04:15 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    Oof. Yea for crypto being so much more secure /s.

    I mean, technically, the crypto *is* secure. He's not getting his
    money back from whatever account his stolen money is currently hidden
    in, after all. ;-)

    The game had a password-logger in it. It captured his Steam password
    and then it looks as if it scanned his computer for various browser
    extensions used to access his crypto wallets, and captured any
    passwords entered there. Technically, the crypto itself was never
    hacked; the funds were transferred, as far as the crypto-system was
    concerned, legitimately.

    (Yes, I saw your /s but, c'mon, this is me! ;-)

    But the entire crypto-infrastructure is just open to problems like
    this, since there is --intentionally-- no oversight that might flag
    (and potentially halt) bulk transfers like this, and no way to reverse
    a transfer once it's been made. It's a risk you take if you go into
    crypto, and its encumbant on the end-user to protect their
    'investment' with proper security on their own end. TANSTAAFL, after
    all.

    That said, it's another black eye for Steam. I understand the
    difficulty of policing this sort of thing: modern malware can be
    extremely difficult to detect, and the sheer volume of games Valve
    offers only makes things harder. But Valve has been extremely lax with
    who and what games they allow on their marketplace, and even more lax
    regarding updates. It's the SCALE that's the problem. I think Valve
    would be better off being more discriminatory.

    Valve added 19,000 new games to their marketplace in 2024, the vast
    bulk of which didn't see more than a 100 players. I don't think anyone
    would complain if Valve cut that number by half. It wouldn't
    significantly impact Valve's bottom line (they aren't really making
    money off most of those games), it would clean out a lot of cruft from
    the store, few gamers would even notice the lack, and Valve's
    resources could be better used to detect malware like in the above
    story.

    Anyway, it's a good reminder that all those free games we're tossing
    about here on csipga may be free for a reason. Get them for The
    Number, sure, but look closely at them before actually *running* them
    ;-)



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  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Wed Sep 24 18:40:07 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Rin Stowleigh <nospam@nowhere.com> wrote at 10:51 this Tuesday (GMT):

    https://www.bleepingcomputer.com/news/security/verified-steam-game-steals-streamers-cancer-treatment-donations/


    Oh, I heard of this. Some people truly have no soul...
    --
    user <candycane> is generated from /dev/urandom
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