• KSP 2

    From vallor@vallor@cultnix.org to comp.sys.ibm.pc.games.action on Sun Sep 21 05:34:19 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    I know it's not the end of the month yet, but wanted to post a
    tiny bit about my excursions into KSP 2.

    I have a few thousand hours in KSP 1. KSP 2 feels like a bit of a
    downgrade, mostly because all the quality-of-life mods I like
    to use are all but missing.

    For example, Kerbal Engineer is very nice to have, as it
    will display the delta-v of each of your stages. KSP 2 will
    display the delta-v of the whole rocket, which doesn't
    tell you if your lander has enough fuel to land and get
    back to orbit.

    Nevertheless, either of the KSPs is a good way to learn orbital
    mechanics. It's too bad they stopped development.

    (I wonder if perhaps eventually they could be persuaded
    to release the source? Donate-ware can be a viable business
    model, if LibreOffice or Linux Mint are any indication...)

    Also:
    https://xkcd.com/1356/
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sun Sep 21 10:17:22 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Sun, 21 Sep 2025 05:34:19 -0000 (UTC), vallor <vallor@cultnix.org>
    wrote:

    I know it's not the end of the month yet, but wanted to post a
    tiny bit about my excursions into KSP 2.

    I have a few thousand hours in KSP 1. KSP 2 feels like a bit of a
    downgrade, mostly because all the quality-of-life mods I like
    to use are all but missing.

    KSP2 was, as I recall, rushed out of development by its publisher in
    an unfinished state, and when fans found this, review-bombed to the
    point that it wasn't selling, so the developers more or less abandoned
    it. It was supposed to be everything KSP1 was, but with all the
    additions the modders had added over the years; it released as a
    product inferior to the original, with worse physics, and vague
    promises of features to come in DLC.

    It was particularly heartbreaking because it released around the same
    time as another Indie darling, "Cities Skylines 2", which suffered
    many of the same problems (and had the same fate). Fans of both games
    just said 'fuck it', pretty much ignored the sequels and stuck to the
    superior original games.

    Whether Intercept Games (Kerbal's developers) will survive to release
    a proper sequel is uncertain. They really had only the one product to
    support them. Collosal Order (the Cities Skylines devs) at least have
    Paradox's (comparatively) deep pockets to back them up.



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