From Newsgroup: comp.sys.ibm.pc.games.action
On Sun, 21 Sep 2025 05:34:19 -0000 (UTC), vallor <
vallor@cultnix.org>
wrote:
I know it's not the end of the month yet, but wanted to post a
tiny bit about my excursions into KSP 2.
I have a few thousand hours in KSP 1. KSP 2 feels like a bit of a
downgrade, mostly because all the quality-of-life mods I like
to use are all but missing.
KSP2 was, as I recall, rushed out of development by its publisher in
an unfinished state, and when fans found this, review-bombed to the
point that it wasn't selling, so the developers more or less abandoned
it. It was supposed to be everything KSP1 was, but with all the
additions the modders had added over the years; it released as a
product inferior to the original, with worse physics, and vague
promises of features to come in DLC.
It was particularly heartbreaking because it released around the same
time as another Indie darling, "Cities Skylines 2", which suffered
many of the same problems (and had the same fate). Fans of both games
just said 'fuck it', pretty much ignored the sequels and stuck to the
superior original games.
Whether Intercept Games (Kerbal's developers) will survive to release
a proper sequel is uncertain. They really had only the one product to
support them. Collosal Order (the Cities Skylines devs) at least have
Paradox's (comparatively) deep pockets to back them up.
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