You all know my opinion on remasters and remakes; I haven't been shy
about expressing my general disdain for the trend. But I totally
understand _why_ publishers make them; they sell! More than that,
they're easier to create, since a lot of the hard design work (you
know, the game mechanics that made the game popular when it was first released) have already been worked out. (It doesn't help the
developers behind the remaster often have decades of critiques to help
them fix any of the mechanics that DIDN'T work well with the
original).
So it's no surprise that not only have 90% of gamers played at least
one remake/remaster, but three quarters of them find them 'appealing'.
In fact, of the gamers polled, 53% of them said it made them feel
'more engaged in gaming'.* Of course, the first number doesn't really
mean all that much; of COURSE most gamers have played at least one
remake, given how many of them are flooding the market these days.
It's hard NOT to end up playing one. But a lot of gamers don't seem to
mind.
The report does, at least, confront the issue that this continued
reliance on remakes is costing the industry in a loss of creativity,
and that continuing to push them will eventually cause the nostalgia
craze to burn out (and then what will your company do, if it doesn't
have any new IP in the pipe?). It also reminds developers that most
gamers won't pay full price for remakes/remasters.**
Anyway, see the link to the PDF if you're interested in the topic. It
isn't particularly detailed, but it does give some hard numbers to
throw around for the discussion. ;-)
* get the report here:
https://marketing.wearemtm.com/remakevsinnovate
(PDF download, real email address not required ;-)
** completely pointless aside: I finally added the word "remaster" to
my newsreader's spell-check. It was, oddly, not a word already in its dictionary... despite the fact that it didn't have problems with words
like 'kerfuffle' or 'shenanigan'.
On 9/20/2025 10:59 AM, Spalls Hurgenson wrote:
One could argue that the original "releases" were actually beta/final
You all know my opinion on remasters and remakes; I haven't been shy
about expressing my general disdain for the trend. But I totally
understand _why_ publishers make them; they sell! More than that,
they're easier to create, since a lot of the hard design work (you
know, the game mechanics that made the game popular when it was first
released) have already been worked out. (It doesn't help the
developers behind the remaster often have decades of critiques to help
them fix any of the mechanics that DIDN'T work well with the
original).
So it's no surprise that not only have 90% of gamers played at least
one remake/remaster, but three quarters of them find them 'appealing'.
In fact, of the gamers polled, 53% of them said it made them feel
'more engaged in gaming'.* Of course, the first number doesn't really
mean all that much; of COURSE most gamers have played at least one
remake, given how many of them are flooding the market these days.
It's hard NOT to end up playing one. But a lot of gamers don't seem to
mind.
The report does, at least, confront the issue that this continued
reliance on remakes is costing the industry in a loss of creativity,
and that continuing to push them will eventually cause the nostalgia
craze to burn out (and then what will your company do, if it doesn't
have any new IP in the pipe?). It also reminds developers that most
gamers won't pay full price for remakes/remasters.**
Anyway, see the link to the PDF if you're interested in the topic. It
isn't particularly detailed, but it does give some hard numbers to
throw around for the discussion. ;-)
play test releases given how many problems most games have at that
point. Which would make the decade or two later "remaster" that actual release of the finished product.
Dimensional Traveler wrote:
On 9/20/2025 10:59 AM, Spalls Hurgenson wrote:
One could argue that the original "releases" were actually beta/final
You all know my opinion on remasters and remakes; I haven't been shy
about expressing my general disdain for the trend. But I totally
understand _why_ publishers make them; they sell! More than that,
they're easier to create, since a lot of the hard design work (you
know, the game mechanics that made the game popular when it was first
released) have already been worked out. (It doesn't help the
developers behind the remaster often have decades of critiques to help
them fix any of the mechanics that DIDN'T work well with the
original).
So it's no surprise that not only have 90% of gamers played at least
one remake/remaster, but three quarters of them find them 'appealing'.
In fact, of the gamers polled, 53% of them said it made them feel
'more engaged in gaming'.* Of course, the first number doesn't really
mean all that much; of COURSE most gamers have played at least one
remake, given how many of them are flooding the market these days.
It's hard NOT to end up playing one. But a lot of gamers don't seem to
mind.
The report does, at least, confront the issue that this continued
reliance on remakes is costing the industry in a loss of creativity,
and that continuing to push them will eventually cause the nostalgia
craze to burn out (and then what will your company do, if it doesn't
have any new IP in the pipe?). It also reminds developers that most
gamers won't pay full price for remakes/remasters.**
Anyway, see the link to the PDF if you're interested in the topic. It
isn't particularly detailed, but it does give some hard numbers to
throw around for the discussion. ;-)
play test releases given how many problems most games have at that
point. Which would make the decade or two later "remaster" that actual
release of the finished product.
A lot of these remasters are *tighter* than their originals. Many of
them have undergone optimization to a well extent. Even though they
have some improvements, typically you don't expect frame glitches and whatnot that make you think your video card is become a spark plug like
a regular (without remastering) release does.
On 9/20/2025 10:59 AM, Spalls Hurgenson wrote:
One could argue that the original "releases" were actually beta/final
You all know my opinion on remasters and remakes; I haven't been shy
about expressing my general disdain for the trend. But I totally
understand _why_ publishers make them; they sell! More than that,
they're easier to create, since a lot of the hard design work (you
know, the game mechanics that made the game popular when it was first
released) have already been worked out. (It doesn't help the
developers behind the remaster often have decades of critiques to help
them fix any of the mechanics that DIDN'T work well with the
original).
So it's no surprise that not only have 90% of gamers played at least
one remake/remaster, but three quarters of them find them 'appealing'.
In fact, of the gamers polled, 53% of them said it made them feel
'more engaged in gaming'.* Of course, the first number doesn't really
mean all that much; of COURSE most gamers have played at least one
remake, given how many of them are flooding the market these days.
It's hard NOT to end up playing one. But a lot of gamers don't seem to
mind.
The report does, at least, confront the issue that this continued
reliance on remakes is costing the industry in a loss of creativity,
and that continuing to push them will eventually cause the nostalgia
craze to burn out (and then what will your company do, if it doesn't
have any new IP in the pipe?). It also reminds developers that most
gamers won't pay full price for remakes/remasters.**
Anyway, see the link to the PDF if you're interested in the topic. It
isn't particularly detailed, but it does give some hard numbers to
throw around for the discussion. ;-)
play test releases given how many problems most games have at that
point. Which would make the decade or two later "remaster" that actual >release of the finished product.
Unlike "remaster", a new internet age word, "kerfuffle" and "shenanigan"
* get the report here:
https://marketing.wearemtm.com/remakevsinnovate
(PDF download, real email address not required ;-)
** completely pointless aside: I finally added the word "remaster" to
my newsreader's spell-check. It was, oddly, not a word already in its
dictionary... despite the fact that it didn't have problems with words
like 'kerfuffle' or 'shenanigan'.
are positively ancient with popular usage going back around *GASP* A
HUNDRED YEARS!! Maybe even more! Amazing the complex multi-syllable
words our cave man ancestors came up with.
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