• No surprise; remasters sell.

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Sat Sep 20 13:59:44 2025
    From Newsgroup: comp.sys.ibm.pc.games.action


    You all know my opinion on remasters and remakes; I haven't been shy
    about expressing my general disdain for the trend. But I totally
    understand _why_ publishers make them; they sell! More than that,
    they're easier to create, since a lot of the hard design work (you
    know, the game mechanics that made the game popular when it was first
    released) have already been worked out. (It doesn't help the
    developers behind the remaster often have decades of critiques to help
    them fix any of the mechanics that DIDN'T work well with the
    original).

    So it's no surprise that not only have 90% of gamers played at least
    one remake/remaster, but three quarters of them find them 'appealing'.
    In fact, of the gamers polled, 53% of them said it made them feel
    'more engaged in gaming'.* Of course, the first number doesn't really
    mean all that much; of COURSE most gamers have played at least one
    remake, given how many of them are flooding the market these days.
    It's hard NOT to end up playing one. But a lot of gamers don't seem to
    mind.

    The report does, at least, confront the issue that this continued
    reliance on remakes is costing the industry in a loss of creativity,
    and that continuing to push them will eventually cause the nostalgia
    craze to burn out (and then what will your company do, if it doesn't
    have any new IP in the pipe?). It also reminds developers that most
    gamers won't pay full price for remakes/remasters.**

    Anyway, see the link to the PDF if you're interested in the topic. It
    isn't particularly detailed, but it does give some hard numbers to
    throw around for the discussion. ;-)






    * get the report here:
    https://marketing.wearemtm.com/remakevsinnovate
    (PDF download, real email address not required ;-)

    ** completely pointless aside: I finally added the word "remaster" to
    my newsreader's spell-check. It was, oddly, not a word already in its dictionary... despite the fact that it didn't have problems with words
    like 'kerfuffle' or 'shenanigan'.


    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.action on Sat Sep 20 12:57:32 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On 9/20/2025 10:59 AM, Spalls Hurgenson wrote:

    You all know my opinion on remasters and remakes; I haven't been shy
    about expressing my general disdain for the trend. But I totally
    understand _why_ publishers make them; they sell! More than that,
    they're easier to create, since a lot of the hard design work (you
    know, the game mechanics that made the game popular when it was first released) have already been worked out. (It doesn't help the
    developers behind the remaster often have decades of critiques to help
    them fix any of the mechanics that DIDN'T work well with the
    original).

    So it's no surprise that not only have 90% of gamers played at least
    one remake/remaster, but three quarters of them find them 'appealing'.
    In fact, of the gamers polled, 53% of them said it made them feel
    'more engaged in gaming'.* Of course, the first number doesn't really
    mean all that much; of COURSE most gamers have played at least one
    remake, given how many of them are flooding the market these days.
    It's hard NOT to end up playing one. But a lot of gamers don't seem to
    mind.

    The report does, at least, confront the issue that this continued
    reliance on remakes is costing the industry in a loss of creativity,
    and that continuing to push them will eventually cause the nostalgia
    craze to burn out (and then what will your company do, if it doesn't
    have any new IP in the pipe?). It also reminds developers that most
    gamers won't pay full price for remakes/remasters.**

    Anyway, see the link to the PDF if you're interested in the topic. It
    isn't particularly detailed, but it does give some hard numbers to
    throw around for the discussion. ;-)

    One could argue that the original "releases" were actually beta/final
    play test releases given how many problems most games have at that
    point. Which would make the decade or two later "remaster" that actual release of the finished product.






    * get the report here:
    https://marketing.wearemtm.com/remakevsinnovate
    (PDF download, real email address not required ;-)

    ** completely pointless aside: I finally added the word "remaster" to
    my newsreader's spell-check. It was, oddly, not a word already in its dictionary... despite the fact that it didn't have problems with words
    like 'kerfuffle' or 'shenanigan'.

    Unlike "remaster", a new internet age word, "kerfuffle" and "shenanigan"
    are positively ancient with popular usage going back around *GASP* A
    HUNDRED YEARS!! Maybe even more! Amazing the complex multi-syllable
    words our cave man ancestors came up with.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From sion F2@sionf2@drum.cc to comp.sys.ibm.pc.games.action on Sun Sep 21 17:06:25 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Dimensional Traveler wrote:
    On 9/20/2025 10:59 AM, Spalls Hurgenson wrote:

    You all know my opinion on remasters and remakes; I haven't been shy
    about expressing my general disdain for the trend. But I totally
    understand _why_ publishers make them; they sell! More than that,
    they're easier to create, since a lot of the hard design work (you
    know, the game mechanics that made the game popular when it was first
    released) have already been worked out. (It doesn't help the
    developers behind the remaster often have decades of critiques to help
    them fix any of the mechanics that DIDN'T work well with the
    original).

    So it's no surprise that not only have 90% of gamers played at least
    one remake/remaster, but three quarters of them find them 'appealing'.
    In fact, of the gamers polled, 53% of them said it made them feel
    'more engaged in gaming'.* Of course, the first number doesn't really
    mean all that much; of COURSE most gamers have played at least one
    remake, given how many of them are flooding the market these days.
    It's hard NOT to end up playing one. But a lot of gamers don't seem to
    mind.

    The report does, at least, confront the issue that this continued
    reliance on remakes is costing the industry in a loss of creativity,
    and that continuing to push them will eventually cause the nostalgia
    craze to burn out (and then what will your company do, if it doesn't
    have any new IP in the pipe?). It also reminds developers that most
    gamers won't pay full price for remakes/remasters.**

    Anyway, see the link to the PDF if you're interested in the topic. It
    isn't particularly detailed, but it does give some hard numbers to
    throw around for the discussion. ;-)

    One could argue that the original "releases" were actually beta/final
    play test releases given how many problems most games have at that
    point.  Which would make the decade or two later "remaster" that actual release of the finished product.

    A lot of these remasters are *tighter* than their originals. Many of
    them have undergone optimization to a well extent. Even though they
    have some improvements, typically you don't expect frame glitches and
    whatnot that make you think your video card is become a spark plug like
    a regular (without remastering) release does.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Tue Sep 23 03:50:06 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    sion F2 <sionf2@drum.cc> wrote at 22:06 this Sunday (GMT):
    Dimensional Traveler wrote:
    On 9/20/2025 10:59 AM, Spalls Hurgenson wrote:

    You all know my opinion on remasters and remakes; I haven't been shy
    about expressing my general disdain for the trend. But I totally
    understand _why_ publishers make them; they sell! More than that,
    they're easier to create, since a lot of the hard design work (you
    know, the game mechanics that made the game popular when it was first
    released) have already been worked out. (It doesn't help the
    developers behind the remaster often have decades of critiques to help
    them fix any of the mechanics that DIDN'T work well with the
    original).

    So it's no surprise that not only have 90% of gamers played at least
    one remake/remaster, but three quarters of them find them 'appealing'.
    In fact, of the gamers polled, 53% of them said it made them feel
    'more engaged in gaming'.* Of course, the first number doesn't really
    mean all that much; of COURSE most gamers have played at least one
    remake, given how many of them are flooding the market these days.
    It's hard NOT to end up playing one. But a lot of gamers don't seem to
    mind.

    The report does, at least, confront the issue that this continued
    reliance on remakes is costing the industry in a loss of creativity,
    and that continuing to push them will eventually cause the nostalgia
    craze to burn out (and then what will your company do, if it doesn't
    have any new IP in the pipe?). It also reminds developers that most
    gamers won't pay full price for remakes/remasters.**

    Anyway, see the link to the PDF if you're interested in the topic. It
    isn't particularly detailed, but it does give some hard numbers to
    throw around for the discussion. ;-)

    One could argue that the original "releases" were actually beta/final
    play test releases given how many problems most games have at that
    point.  Which would make the decade or two later "remaster" that actual
    release of the finished product.

    A lot of these remasters are *tighter* than their originals. Many of
    them have undergone optimization to a well extent. Even though they
    have some improvements, typically you don't expect frame glitches and whatnot that make you think your video card is become a spark plug like
    a regular (without remastering) release does.


    Except for when its a complete disaster (Mario 3D All-Stars and Sonic
    Colors Ultimate)
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.action on Tue Sep 23 10:58:54 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Dimensional Traveler <dtravel@sonic.net> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 9/20/2025 10:59 AM, Spalls Hurgenson wrote:

    You all know my opinion on remasters and remakes; I haven't been shy
    about expressing my general disdain for the trend. But I totally
    understand _why_ publishers make them; they sell! More than that,
    they're easier to create, since a lot of the hard design work (you
    know, the game mechanics that made the game popular when it was first
    released) have already been worked out. (It doesn't help the
    developers behind the remaster often have decades of critiques to help
    them fix any of the mechanics that DIDN'T work well with the
    original).

    So it's no surprise that not only have 90% of gamers played at least
    one remake/remaster, but three quarters of them find them 'appealing'.
    In fact, of the gamers polled, 53% of them said it made them feel
    'more engaged in gaming'.* Of course, the first number doesn't really
    mean all that much; of COURSE most gamers have played at least one
    remake, given how many of them are flooding the market these days.
    It's hard NOT to end up playing one. But a lot of gamers don't seem to
    mind.

    The report does, at least, confront the issue that this continued
    reliance on remakes is costing the industry in a loss of creativity,
    and that continuing to push them will eventually cause the nostalgia
    craze to burn out (and then what will your company do, if it doesn't
    have any new IP in the pipe?). It also reminds developers that most
    gamers won't pay full price for remakes/remasters.**

    Anyway, see the link to the PDF if you're interested in the topic. It
    isn't particularly detailed, but it does give some hard numbers to
    throw around for the discussion. ;-)

    One could argue that the original "releases" were actually beta/final
    play test releases given how many problems most games have at that
    point. Which would make the decade or two later "remaster" that actual >release of the finished product.






    * get the report here:
    https://marketing.wearemtm.com/remakevsinnovate
    (PDF download, real email address not required ;-)

    ** completely pointless aside: I finally added the word "remaster" to
    my newsreader's spell-check. It was, oddly, not a word already in its
    dictionary... despite the fact that it didn't have problems with words
    like 'kerfuffle' or 'shenanigan'.

    Unlike "remaster", a new internet age word, "kerfuffle" and "shenanigan"
    are positively ancient with popular usage going back around *GASP* A
    HUNDRED YEARS!! Maybe even more! Amazing the complex multi-syllable
    words our cave man ancestors came up with.

    a little history...



    The Evolution of Kerfuffle

    Fuffle is an old Scottish verb that means “to muss” or “to throw into disarray”—in other words, to (literally) ruffle someone’s (figurative) feathers. The addition of car-, possibly from a Scottish Gaelic word
    meaning “wrong” or “awkward,” didn’t change its meaning much. In the
    19th century carfuffle, with its variant curfuffle, became a noun, which
    in the 20th century was embraced by a broader population of English
    speakers and standardized to kerfuffle, referring to a more figurative feather-ruffling. There is some kerfuffle among language historians over
    how the altered spelling came to be favored. One theory holds that it
    might have been influenced by onomatopoeic words like kerplunk that
    imitate the sound of a falling object hitting a surface.

    and ...

    The history of shenanigan is as tricky and mischievous as its meaning. Etymologists have some theories about its origins, but no one has been
    able to prove them. All we can say for certain is that the earliest
    known uses of the word in print appeared in the mid-1800s. Although the "underhanded trick" sense of the word is oldest, the most common senses
    in use now are "tricky or questionable practices" (as in "political shenanigans") and "high-spirited behavior" (as in "youthful
    shenanigans").

    both from https://www.merriam-webster.com

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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