• Re: Ubisoft's NFT endeavours

    From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.action on Mon Sep 15 19:40:07 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    Zaghadka <zaghadka@hotmail.com> wrote at 18:12 this Saturday (GMT):
    On Sat, 06 Sep 2025 11:13:37 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Anyway, thus ends my latest rant about NFTs. If we're lucky, we'll
    never see another one. And if not... well, I'll be ready ;-)

    I actually believe we might not. Game pubs seem to have gotten the
    message that it's not a license to print money, and gone back to
    "predatory MTXes," as you describe them.

    I mean... they already had a way to print money. Why were NFTs so
    appealing as a way to do better? Ohh. Squirrel!


    Some will still absolutely try to make a fortune off it.
    --
    user <candycane> is generated from /dev/urandom
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  • From Zaghadka@zaghadka@hotmail.com to comp.sys.ibm.pc.games.action on Tue Sep 16 12:02:11 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Mon, 15 Sep 2025 19:40:07 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Zaghadka <zaghadka@hotmail.com> wrote at 18:12 this Saturday (GMT):
    On Sat, 06 Sep 2025 11:13:37 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Anyway, thus ends my latest rant about NFTs. If we're lucky, we'll
    never see another one. And if not... well, I'll be ready ;-)

    I actually believe we might not. Game pubs seem to have gotten the
    message that it's not a license to print money, and gone back to
    "predatory MTXes," as you describe them.

    I mean... they already had a way to print money. Why were NFTs so
    appealing as a way to do better? Ohh. Squirrel!


    Some will still absolutely try to make a fortune off it.

    The same sorts that fall for "get rich quick" schemes. Only the schemers
    will see a pay day.

    The only way to make money off of this is a confidence scheme. Gamers
    were apparently smart enough to sniff this out, and it's a novel enough approach that some people are unaware of the casual illegality of what's
    going on, though most who are trying to make a lot of money are very much
    aware that they are skirting laws through novel processes.

    It's one of those "There should be a law against that!" moments. There
    will eventually "be a law."
    --
    Zag

    Give me the liberty to know, to think, to believe,
    and to utter freely according to conscience, above
    all other liberties. ~John Milton
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.action on Wed Sep 17 10:05:56 2025
    From Newsgroup: comp.sys.ibm.pc.games.action

    On Tue, 16 Sep 2025 12:02:11 -0500, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Mon, 15 Sep 2025 19:40:07 -0000 (UTC), in
    comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Zaghadka <zaghadka@hotmail.com> wrote at 18:12 this Saturday (GMT):
    On Sat, 06 Sep 2025 11:13:37 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Anyway, thus ends my latest rant about NFTs. If we're lucky, we'll >>>>never see another one. And if not... well, I'll be ready ;-)

    I actually believe we might not. Game pubs seem to have gotten the
    message that it's not a license to print money, and gone back to
    "predatory MTXes," as you describe them.

    I mean... they already had a way to print money. Why were NFTs so
    appealing as a way to do better? Ohh. Squirrel!


    Some will still absolutely try to make a fortune off it.

    The same sorts that fall for "get rich quick" schemes. Only the schemers
    will see a pay day.

    The only way to make money off of this is a confidence scheme. Gamers
    were apparently smart enough to sniff this out, and it's a novel enough >approach that some people are unaware of the casual illegality of what's >going on, though most who are trying to make a lot of money are very much >aware that they are skirting laws through novel processes.


    I think it was less that gamers were 'smart' and more that NFT
    creators were so greedy they didn't put any effort into their early productions. Things like BoredApe tainted the idea so badly that when
    more serious efforts were made, anyone researching NFTs and
    encountering the existing products were immediately turned off by the
    idea.

    (Of course, it also didn't help that the hobby was already flooded
    with skeevy MTX from triple A publishers that made users wary of any
    new concepts, that NFT processing costs potentially would make games
    run slower, that the whole idea was riddled with fraud and rugpulls,
    and that NFTs didn't really add anything new or give players any
    benefit that more traditional methods of sale offered. None of these
    helped make NFTs in games any more appealing).

    But I think the sheer ugliness of BoredApe and related products was a
    major reason for people turning away from the concept. If the wrapper
    had been less terrible, people might have gone for it.



    It's one of those "There should be a law against that!" moments. There
    will eventually "be a law."

    It's like they say; a lot of laws are written in blood. We don't
    bother regulating ourselves until the actions cause somebody injury.

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