So, Randy still just can't shut up.
"Borderlands 4" has some widely reported performance issues. This
actually isn't really that unusual; pretty much every game nowadays
stumbles out the gate, and there's always a small percentage of (very
vocal) people who have problems. It's unfortunate, but given the scope
of modern games and the lack of standardization of the hardware
platform, it's pretty much impossible to get everything right at first
try.
So, Randy still just can't shut up.
"Borderlands 4" has some widely reported performance issues. This
actually isn't really that unusual; pretty much every game nowadays
stumbles out the gate, and there's always a small percentage of (very
vocal) people who have problems. It's unfortunate, but given the scope
of modern games and the lack of standardization of the hardware
platform, it's pretty much impossible to get everything right at first
try.
Now, I don't know if "Borderlands 4" is better or worse than its >contemporaries in this regard. Gearbox says, 'No, no, no, it's just a
few people having problems' but given the amount of reporting this is
getting I think it may be a bit worse than usual for PC game launches.
Still, the usual solution to this problem is to apologize, reassure
users that the issue will be fixed, then buckle down and start
patching. In two or three weeks, people won't even remember there was
a problem because the errors will have been corrected.
Not Randy, though. He's gone on his usual screeds. It's not a problem,
he says. Anyway, it's just because people don't have a powerful enough >computer.
Besides, people who don't have the cash to invest in
computers capable of playing "Borderlands 4" don't really deserve to
play a premium game like "Borderlands 4" anyway. Besides, it's all the
fault of the users, who are playing the game wrong by configuring the
game with the wrong settings.
So, you know, anything but, "look, mea culpa, and we'll do what we can
to ensure you get the experience you paid for".
But I guess that's where this world is now: you can be an asshole and
not only get away with it, but ultimately are lauded (and in some
cases, practically beatified) for it. It's not about being right, or
factual, or empathic: just loud. Randy knows his audience, and this is
the behavior they reward. Obnoxious as Randy is, these people want a
game with a billion guns, and "Borderlands 4" is selling well. Why
then should Randy change his behavior? Despite my hopes otherwise, it
seems increasingly likely he'll keep at it for years to come.
I read of one "solve" for the performance issues ...
... increase the cache size to 100GB.
100GB install footprint, another 100GB for cache.
On Tue, 23 Sep 2025 10:27:03 -0400, Xocyll <Xocyll@gmx.com> wrote:
I read of one "solve" for the performance issues ...
... increase the cache size to 100GB.
100GB install footprint, another 100GB for cache.
The latest recommendation --direct from Gearbox, no less-- on how to
fix the stuttering problem:
Just wait 15 minutes.
They claim the issue has to do with the shaders continuing to compile
in the background, hogging system resources as they do so. Waiting for
the process to complete will free up those resources. You'll need to
repeat the process anytime you change any of the graphic settings too.
I mean, it could be true. It's bad design nonetheless, although
whether the blame lies with Gearbox or Epic (for how Unreal does
shader caching) is unclear.
Like I've said before; I haven't played "Borderlands 4". I don't know
how bad the stuttering is, or how common. I don't doubt some people
are having a rough time of it, though (just as I don't doubt that some
gamers are finding that the game plays extremely smoothly). But
Gearbox has not handled this launch very well, not the least helped by >Pitchford's responses. This latest response --awful as it is-- is the
least terrible thing from them in a while. That says something to me.
Mostly... don't buy Gearbox games. ;-)
On Tue, 23 Sep 2025 10:27:03 -0400, Xocyll <Xocyll@gmx.com> wrote:
I read of one "solve" for the performance issues ...
... increase the cache size to 100GB.
100GB install footprint, another 100GB for cache.
The latest recommendation --direct from Gearbox, no less-- on how to
fix the stuttering problem:
Just wait 15 minutes.
On Fri, 26 Sep 2025 09:46:33 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
On Tue, 23 Sep 2025 10:27:03 -0400, Xocyll <Xocyll@gmx.com> wrote:
I read of one "solve" for the performance issues ...
... increase the cache size to 100GB.
100GB install footprint, another 100GB for cache.
The latest recommendation --direct from Gearbox, no less-- on how to
fix the stuttering problem:
Just wait 15 minutes.
Problems with shader compilation is a repeated issue for many games,
not just "Borderlands 4" (although it, like other games relying on
Unreal Engine 5, seems to have the worst of it). Microsoft is working
on a potential solution: pre-compiling all shaders for all hardware >permutations, uploading those shaders to the cloud, and then having
the game download the appropriate shaders from the Internet as
necessary.* (They call it "Advanced Shader Delivery"). Which all
sounds inordinately convoluted (like so many Microsoft solutions) but
the idea is to get games and apps running faster by pre-empting the >CPU-intensive compilations on local hardware.
The latest recommendation --direct from Gearbox, no less-- on how to
fix the stuttering problem:
Just wait 15 minutes.
They claim the issue has to do with the shaders continuing to compile
in the background, hogging system resources as they do so. Waiting for
the process to complete will free up those resources. You'll need to
repeat the process anytime you change any of the graphic settings too.
Sysop: | DaiTengu |
---|---|
Location: | Appleton, WI |
Users: | 1,073 |
Nodes: | 10 (0 / 10) |
Uptime: | 212:20:47 |
Calls: | 13,782 |
Calls today: | 1 |
Files: | 186,987 |
D/L today: |
4,561 files (1,246M bytes) |
Messages: | 2,434,557 |