This game is too hard. Between getting beheaded and having no way
back to the surface when going down, my party is forever lost and
I don't want to grind out a new one to rescue them. I'd like that
sword of slicing, but I'm spending 1750 per adventure on resurrection >because of Bushwhacker special instant kill attack. What convinces me
I'm making the right decision to quit this game is the battle delay.
All Wizardries before this pace through the battle with a timer, but
W:tFO has you press a button to advance battle. It's tedious and it
causes me to miss important information. You have to go down by
entering a cave in. Then, while enemies are hitting you left and
right, you have to cave in to third level where you can take a rope up
to second level. To get to first level from second there is a hideous >switch puzzle where there are three UNLABELED switches and a blotted
message that's supposed to explain what to do. Jesus I just want to
be able to experience a second level without certain death. There
don't seem to be any walkthroughs available yet.
On Mon, 21 Aug 2023 16:05:51 -0700 (PDT), Julian <j638...@gmail.com>I decided to give it another go. I actually made a great deal of progress in that run with all the mapping out of Level 2, but I couldn't get those switches figured out and one of my characters was at 8 hp susceptible to death at any time. Back to base camp leaving my heroes to be rescued some time in the future. This is not a remake of Wizardry. It is sort of retro though because it brings back features from Wizardry I-III. I'm going to rely on getting sleeker and faster with experience to get past this puzzle. If my heroes were level 8 or so, I'd be able to withstand most of the attacks on second floor, but getting to level 8 on first floor experience values would have taken a week more in preparation. So, maybe just a little more effort...
wrote:
This game is too hard. Between getting beheaded and having no wayIsn't W:TFO just the original Wizardry game with updated graphics and interface?
back to the surface when going down, my party is forever lost and
I don't want to grind out a new one to rescue them. I'd like that
sword of slicing, but I'm spending 1750 per adventure on resurrection >because of Bushwhacker special instant kill attack. What convinces me
I'm making the right decision to quit this game is the battle delay.
All Wizardries before this pace through the battle with a timer, but
W:tFO has you press a button to advance battle. It's tedious and it
causes me to miss important information. You have to go down by
entering a cave in. Then, while enemies are hitting you left and
right, you have to cave in to third level where you can take a rope up
to second level. To get to first level from second there is a hideous >switch puzzle where there are three UNLABELED switches and a blotted >message that's supposed to explain what to do. Jesus I just want to
be able to experience a second level without certain death. There
don't seem to be any walkthroughs available yet.
Because the originals could be brutal in their difficulty. The
presiding theory for games of the day was to create extremely
challenging gameplay where frequent deaths were the norm. In arcade
games, this earned the owner more quarters, but that philosophy
carried over to PC games too. It took a long time for the idea that
the overall experience should be fun, not frustration. (LucasArts
games were revolutionary in their time for not killing you for the
slightest mistakes). And even if the later iterations of the franchise softened somewhat, they always were more 'hardcore' than their
competitors.
I mean, I get what you're saying: I never much cared for the Wizardry
games for the same reasons. But on the other hand, you're playing a
Wizardry game; what did you expect? ;-)
Isn't W:TFO just the original Wizardry game with updated graphics and interface?Actually no it is a totally new part. Between dozends of legal
Am 22.08.23 um 17:32 schrieb Spalls Hurgenson:
Isn't W:TFO just the original Wizardry game with updated graphics and
interface?
Actually no it is a totally new part. Between dozends of legal >entangelements the Wizardry rights have landed a while ago in japan,
where new parts have been produced for quite some time, they now are
slowly landing in the west. Not sure whether the legal entanglements
have been resolved, but they were the reason why newer wizardries were
not sold over here.
On Tue, 22 Aug 2023 18:17:35 +0200, "Werner P." <werpu@gmx.at> wrote:
Am 22.08.23 um 17:32 schrieb Spalls Hurgenson:
Isn't W:TFO just the original Wizardry game with updated graphics and
interface?
Actually no it is a totally new part. Between dozends of legal
entangelements the Wizardry rights have landed a while ago in japan,
where new parts have been produced for quite some time, they now are
slowly landing in the west. Not sure whether the legal entanglements
have been resolved, but they were the reason why newer wizardries were
not sold over here.
I stand corrected then. I was under the belief that it was just Wizardry-revamped. Then again, I never really looked into the games
because - as stated - the original games were never a huge draw for
me, always being something of an also-ran compared to the far more
enticing "Bards Tale" or "Might & Magic" games.
I knew that Wizardry had been incredibly popular in Japan (so were the
early Ultimas), even though its competitors didn't make as much of a
splash. IIRC, there was a lot of secondary merchandise - I think even
a TV series? - based off the franchise. I /didn't/ know that the
franchise was continued in that country. I'm glad that those releases
are finally working their way out into other countries, even if I have
no real desire to play them.
Nonetheless, I think my main thesis remains apt: if it's Wizardry,
it's hard (or it should be). It's the original 'git gud, scrub' game. Creating a fun experience was always a secondary goal of the series. Frustrating the player with repeated deaths was always the first. ;-)
Nonetheless, I think my main thesis remains apt: if it's Wizardry,
it's hard (or it should be). It's the original 'git gud, scrub' game. >Creating a fun experience was always a secondary goal of the series. >Frustrating the player with repeated deaths was always the first. ;-)
This game is too hard. Between getting beheaded and having no way
back to the surface when going down, my party is forever lost and I
don't want to grind out a new one to rescue them. I'd like that sword
of slicing, but I'm spending 1750 per adventure on resurrection
because of Bushwhacker special instant kill attack. What convinces me
I'm making the right decision to quit this game is the battle delay.
All Wizardries before this pace through the battle with a timer, but
W:tFO has you press a button to advance battle. It's tedious and it
causes me to miss important information. You have to go down by
entering a cave in. Then, while enemies are hitting you left and
right, you have to cave in to third level where you can take a rope up
to second level. To get to first level from second there is a hideous
switch puzzle where there are three UNLABELED switches and a blotted
message that's supposed to explain what to do. Jesus I just want to
be able to experience a second level without certain death. There
don't seem to be any walkthroughs available yet.
Julian <j638...@gmail.com> wrote:You know I tried this and it did reset to the title, but my characters were still lost. I'm playing the Original Wizardry now, and was successful in recovering a party by shutting down the computer. That's what happens when you're surprised by 5 orcs and 5 kobolds against your second level PCs and you're distracted by the cleaning lady trying to start a conversation..
This game is too hard. Between getting beheaded and having no wayIf you run out of patience with the switches, you can find the correct sequence on the game's discussion board on Steam. I ended up looking
back to the surface when going down, my party is forever lost and I
don't want to grind out a new one to rescue them. I'd like that sword
of slicing, but I'm spending 1750 per adventure on resurrection
because of Bushwhacker special instant kill attack. What convinces me
I'm making the right decision to quit this game is the battle delay.
All Wizardries before this pace through the battle with a timer, but
W:tFO has you press a button to advance battle. It's tedious and it
causes me to miss important information. You have to go down by
entering a cave in. Then, while enemies are hitting you left and
right, you have to cave in to third level where you can take a rope up
to second level. To get to first level from second there is a hideous switch puzzle where there are three UNLABELED switches and a blotted message that's supposed to explain what to do. Jesus I just want to
be able to experience a second level without certain death. There
don't seem to be any walkthroughs available yet.
it up myself after trying a number of times based on the in-game hint
and getting nowhere. I don't think there's a complete walkthrough
there, but there are solutions for many of the puzzles, and the guides section had floor maps for a number of the scenarios.
There's also a keyboard shortcut that can help with the battles:
Control+F1 will reset back to the title screen. The game auto-saves
fairly often when walking around the dungeon but never during battle,
so when your party ends up dead, level-drained, turned to stone, etc.,
if you reset before the battle ends, you'll be back before the battle happened when you reload.
RelMark
On Friday, August 25, 2023 at 4:14:53 PM UTC-5, RelMark wrote:Sorry you were right. They camped out in the dungeon. I expected them to be in the castle.
Julian <j638...@gmail.com> wrote:
This game is too hard. Between getting beheaded and having no wayIf you run out of patience with the switches, you can find the correct sequence on the game's discussion board on Steam. I ended up looking
back to the surface when going down, my party is forever lost and I don't want to grind out a new one to rescue them. I'd like that sword
of slicing, but I'm spending 1750 per adventure on resurrection
because of Bushwhacker special instant kill attack. What convinces me I'm making the right decision to quit this game is the battle delay.
All Wizardries before this pace through the battle with a timer, but W:tFO has you press a button to advance battle. It's tedious and it causes me to miss important information. You have to go down by
entering a cave in. Then, while enemies are hitting you left and
right, you have to cave in to third level where you can take a rope up to second level. To get to first level from second there is a hideous switch puzzle where there are three UNLABELED switches and a blotted message that's supposed to explain what to do. Jesus I just want to
be able to experience a second level without certain death. There
don't seem to be any walkthroughs available yet.
it up myself after trying a number of times based on the in-game hint
and getting nowhere. I don't think there's a complete walkthrough
there, but there are solutions for many of the puzzles, and the guides section had floor maps for a number of the scenarios.
There's also a keyboard shortcut that can help with the battles: Control+F1 will reset back to the title screen. The game auto-saves
fairly often when walking around the dungeon but never during battle,
so when your party ends up dead, level-drained, turned to stone, etc.,
if you reset before the battle ends, you'll be back before the battle happened when you reload.
RelMarkYou know I tried this and it did reset to the title, but my characters were still lost. I'm playing the Original Wizardry now, and was successful in recovering a party by shutting down the computer. That's what happens when you're surprised by 5 orcs and 5 kobolds against your second level PCs and you're distracted by the cleaning lady trying to start a conversation..
On Wed, 23 Aug 2023 07:45:10 -0400, Spalls HurgensonThis works except it puts you somewhere random in the dungeon. It could be anywhere. What I've been doing is I have an Evil party and a Good party then when I need some kind of rescue mission I put together some combination of the two.
<spallsh...@gmail.com> wrote:
Nonetheless, I think my main thesis remains apt: if it's Wizardry,I don't know about this Wizardry but as far as the original Wizardries
it's hard (or it should be). It's the original 'git gud, scrub' game. >Creating a fun experience was always a secondary goal of the series. >Frustrating the player with repeated deaths was always the first. ;-)
go, you do NOT have to make another party and send them in to save the
first party. I don't remember what I did exactly as I have not played
a Wizardry game in years but I think it was something like just
rebooting the game if your party died or something like that and
continuing from the castle from my last save.
The only Wizardry that is difficult is the fourth one. The others are
on par with Bard's Tale and Might and Magic.
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